fo: adapt to clear interface changes
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@@ -146,6 +146,8 @@ struct pipe_context *failover_create( struct pipe_context *hw,
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failover->pipe.draw_arrays = failover_draw_arrays;
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failover->pipe.draw_elements = failover_draw_elements;
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failover->pipe.clear = hw->clear;
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failover->pipe.clearRT = hw->clearRT;
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failover->pipe.clearDS = hw->clearDS;
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/* No software occlusion fallback (or other optional functionality)
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* at this point - if the hardware doesn't support it, don't
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@@ -157,7 +159,6 @@ struct pipe_context *failover_create( struct pipe_context *hw,
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failover_init_state_functions( failover );
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failover->pipe.resource_copy_region = hw->resource_copy_region;
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failover->pipe.resource_fill_region = hw->resource_fill_region;
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#if 0
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failover->pipe.texture_create = hw->texture_create;
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