radv: enable radv_disable_trunc_coord for vkd3d-proton/DXVK
This fixes diagonal SSAO artifacts in some games. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9253 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6395 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25911>
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@@ -39,11 +39,13 @@ Application bugs worked around in this file:
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<engine engine_name_match="vkd3d">
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<option name="radv_zero_vram" value="true" />
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<option name="radv_disable_aniso_single_level" value="true" />
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<option name="radv_disable_trunc_coord" value="true" />
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<option name="radv_dgc" value="true" />
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</engine>
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<engine engine_name_match="DXVK">
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<option name="radv_disable_aniso_single_level" value="true" />
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<option name="radv_disable_trunc_coord" value="true" />
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</engine>
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<engine engine_name_match="mesa zink">
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