radv: enable radv_disable_trunc_coord for vkd3d-proton/DXVK

This fixes diagonal SSAO artifacts in some games.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9253
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6395
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25911>
This commit is contained in:
Rhys Perry
2023-10-18 15:35:03 +01:00
committed by Marge Bot
parent 4d2a3b9573
commit 9e9eb87dd3
+2
View File
@@ -39,11 +39,13 @@ Application bugs worked around in this file:
<engine engine_name_match="vkd3d">
<option name="radv_zero_vram" value="true" />
<option name="radv_disable_aniso_single_level" value="true" />
<option name="radv_disable_trunc_coord" value="true" />
<option name="radv_dgc" value="true" />
</engine>
<engine engine_name_match="DXVK">
<option name="radv_disable_aniso_single_level" value="true" />
<option name="radv_disable_trunc_coord" value="true" />
</engine>
<engine engine_name_match="mesa zink">