i915: Fix GL_DEPTH_TEXTURE_MODE issue. (bug #16221)
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@@ -65,7 +65,12 @@ translate_texture_format(GLuint mesa_format, GLenum DepthMode)
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case MESA_FORMAT_RGBA_FXT1:
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return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
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case MESA_FORMAT_Z16:
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return (MAPSURF_16BIT | (DepthMode==GL_ALPHA?MT_16BIT_A16:MT_16BIT_L16));
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if (DepthMode == GL_ALPHA)
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return (MAPSURF_16BIT | MT_16BIT_A16);
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else if (DepthMode == GL_INTENSITY)
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return (MAPSURF_16BIT | MT_16BIT_I16);
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else
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return (MAPSURF_16BIT | MT_16BIT_L16);
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case MESA_FORMAT_RGBA_DXT1:
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case MESA_FORMAT_RGB_DXT1:
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return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
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