i915: Fix GL_DEPTH_TEXTURE_MODE issue. (bug #16221)

This commit is contained in:
Xiang, Haihao
2008-06-04 15:44:38 +08:00
parent 0b734bd7cf
commit 9e95fad02e
+6 -1
View File
@@ -65,7 +65,12 @@ translate_texture_format(GLuint mesa_format, GLenum DepthMode)
case MESA_FORMAT_RGBA_FXT1:
return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
case MESA_FORMAT_Z16:
return (MAPSURF_16BIT | (DepthMode==GL_ALPHA?MT_16BIT_A16:MT_16BIT_L16));
if (DepthMode == GL_ALPHA)
return (MAPSURF_16BIT | MT_16BIT_A16);
else if (DepthMode == GL_INTENSITY)
return (MAPSURF_16BIT | MT_16BIT_I16);
else
return (MAPSURF_16BIT | MT_16BIT_L16);
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGB_DXT1:
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);