r300-gallium: Make surface_copy actually load the texture in shader.
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@@ -3040,6 +3040,7 @@ enum {
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# define R500_INST_RGB_WMASK_R (1 << 11)
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# define R500_INST_RGB_WMASK_G (1 << 12)
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# define R500_INST_RGB_WMASK_B (1 << 13)
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# define R500_INST_RGB_WMASK_RGB (7 << 11)
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# define R500_INST_ALPHA_WMASK (1 << 14)
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# define R500_INST_RGB_OMASK_R (1 << 15)
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# define R500_INST_RGB_OMASK_G (1 << 16)
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@@ -181,7 +181,7 @@ static struct r500_fragment_shader r500_texture_fragment_shader = {
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.instruction_count = 2,
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.instructions[0].inst0 = R500_INST_TYPE_TEX |
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R500_INST_TEX_SEM_WAIT |
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R500_INST_RGB_OMASK_RGB | R500_INST_ALPHA_OMASK |
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R500_INST_RGB_WMASK_RGB | R500_INST_ALPHA_WMASK |
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R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP,
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.instructions[0].inst1 = R500_TEX_ID(0) | R500_TEX_INST_LD |
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R500_TEX_SEM_ACQUIRE | R500_TEX_IGNORE_UNCOVERED,
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@@ -101,7 +101,7 @@ static struct r300_rs_block r300_rs_block_copy_state = {
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R500_RS_SEL_Q(R300_RS_SEL_K1),
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.inst[0] = R300_RS_INST_COL_CN_WRITE,
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.count = R300_IT_COUNT(2) | R300_IC_COUNT(0) | R300_HIRES_EN,
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.inst_count = R300_RS_TX_OFFSET(6),
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.inst_count = R300_RS_TX_OFFSET(0),
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};
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static struct r300_rs_block r500_rs_block_copy_state = {
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@@ -111,7 +111,7 @@ static struct r300_rs_block r500_rs_block_copy_state = {
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R500_RS_SEL_Q(R500_RS_IP_PTR_K1),
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.inst[0] = R500_RS_INST_TEX_CN_WRITE,
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.count = R300_IT_COUNT(2) | R300_IC_COUNT(0) | R300_HIRES_EN,
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.inst_count = R300_RS_TX_OFFSET(6),
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.inst_count = R300_RS_TX_OFFSET(0),
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};
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static struct r300_sampler_state r300_sampler_copy_state = {
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