u_blitter: clean up velem setup
as per Brian's suggestion, drop the pointless loops. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -217,25 +217,17 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
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if (ctx->vertex_has_integers) {
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memset(&velem[0], 0, sizeof(velem[0]) * 2);
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for (i = 0; i < 2; i++) {
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velem[i].src_offset = i * 4 * sizeof(float);
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if (i == 0) {
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velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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} else {
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velem[i].src_format = PIPE_FORMAT_R32G32B32A32_SINT;
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}
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}
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velem[0].src_offset = 0;
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velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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velem[1].src_offset = 4 * sizeof(float);
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velem[1].src_format = PIPE_FORMAT_R32G32B32A32_SINT;
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ctx->velem_sint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
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memset(&velem[0], 0, sizeof(velem[0]) * 2);
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for (i = 0; i < 2; i++) {
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velem[i].src_offset = i * 4 * sizeof(float);
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if (i == 0) {
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velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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} else {
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velem[i].src_format = PIPE_FORMAT_R32G32B32A32_UINT;
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}
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}
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velem[0].src_offset = 0;
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velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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velem[1].src_offset = 4 * sizeof(float);
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velem[1].src_format = PIPE_FORMAT_R32G32B32A32_UINT;
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ctx->velem_uint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
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}
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