mesa: Add explicit target checking to GetTexLevelParameter[if]v().

Previously, it relied on _mesa_max_texture_levels() for texture target
error checking.  This was somewhat dodgy, as _mesa_max_texture_levels()
is called in seven diferent places, not all of which necessarily accept
the same list of targets.

I copied the list of legal targets from _mesa_max_texture_levels(), so
this patch should not introduce any change in behavior.  Future patches
will cause the two to diverge.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Kenneth Graunke
2012-06-10 18:41:58 -07:00
committed by Ian Romanick
parent 63396ce4c0
commit 9e4fde85e4
+38 -3
View File
@@ -871,6 +871,40 @@ _mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
}
static GLboolean
legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
return GL_TRUE;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return ctx->Extensions.ARB_texture_cube_map;
case GL_TEXTURE_RECTANGLE_NV:
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return ctx->Extensions.NV_texture_rectangle;
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return (ctx->Extensions.MESA_texture_array ||
ctx->Extensions.EXT_texture_array);
default:
return GL_FALSE;
}
}
void GLAPIENTRY
_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
GLenum pname, GLfloat *params )
@@ -901,14 +935,15 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
texUnit = _mesa_get_current_tex_unit(ctx);
/* this will catch bad target values */
maxLevels = _mesa_max_texture_levels(ctx, target);
if (maxLevels == 0) {
if (!legal_get_tex_level_parameter_target(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(target=0x%x)", target);
return;
}
maxLevels = _mesa_max_texture_levels(ctx, target);
assert(maxLevels != 0);
if (level < 0 || level >= maxLevels) {
_mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
return;