mesa: Add explicit target checking to GetTexLevelParameter[if]v().
Previously, it relied on _mesa_max_texture_levels() for texture target error checking. This was somewhat dodgy, as _mesa_max_texture_levels() is called in seven diferent places, not all of which necessarily accept the same list of targets. I copied the list of legal targets from _mesa_max_texture_levels(), so this patch should not introduce any change in behavior. Future patches will cause the two to diverge. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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committed by
Ian Romanick
parent
63396ce4c0
commit
9e4fde85e4
@@ -871,6 +871,40 @@ _mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
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}
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static GLboolean
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legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target)
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{
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switch (target) {
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case GL_TEXTURE_1D:
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case GL_PROXY_TEXTURE_1D:
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case GL_TEXTURE_2D:
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case GL_PROXY_TEXTURE_2D:
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case GL_TEXTURE_3D:
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case GL_PROXY_TEXTURE_3D:
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return GL_TRUE;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
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case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
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return ctx->Extensions.ARB_texture_cube_map;
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case GL_TEXTURE_RECTANGLE_NV:
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case GL_PROXY_TEXTURE_RECTANGLE_NV:
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return ctx->Extensions.NV_texture_rectangle;
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case GL_TEXTURE_1D_ARRAY_EXT:
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case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
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case GL_TEXTURE_2D_ARRAY_EXT:
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case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
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return (ctx->Extensions.MESA_texture_array ||
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ctx->Extensions.EXT_texture_array);
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default:
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return GL_FALSE;
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}
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}
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void GLAPIENTRY
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_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
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GLenum pname, GLfloat *params )
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@@ -901,14 +935,15 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
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texUnit = _mesa_get_current_tex_unit(ctx);
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/* this will catch bad target values */
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maxLevels = _mesa_max_texture_levels(ctx, target);
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if (maxLevels == 0) {
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if (!legal_get_tex_level_parameter_target(ctx, target)) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glGetTexLevelParameter[if]v(target=0x%x)", target);
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return;
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}
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maxLevels = _mesa_max_texture_levels(ctx, target);
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assert(maxLevels != 0);
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if (level < 0 || level >= maxLevels) {
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_mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
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return;
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