nv50: add NV84_3D macro
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -686,7 +686,7 @@ nv50_screen_init_hwctx(struct nv50_screen *screen)
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BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
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PUSH_DATA (push, 0);
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if (screen->base.class_3d >= NV84_3D_CLASS) {
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BEGIN_NV04(push, SUBC_3D(NV84_3D_VERTEX_ID_BASE), 1);
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BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
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PUSH_DATA (push, 0);
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}
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@@ -487,7 +487,7 @@ nv50_draw_arrays(struct nv50_context *nv50,
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BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
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PUSH_DATA (push, 0);
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if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
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BEGIN_NV04(push, SUBC_3D(NV84_3D_VERTEX_ID_BASE), 1);
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BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
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PUSH_DATA (push, 0);
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}
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nv50->state.index_bias = 0;
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@@ -613,7 +613,7 @@ nv50_draw_elements(struct nv50_context *nv50, bool shorten,
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BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
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PUSH_DATA (push, index_bias);
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if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
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BEGIN_NV04(push, SUBC_3D(NV84_3D_VERTEX_ID_BASE), 1);
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BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
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PUSH_DATA (push, index_bias);
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}
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nv50->state.index_bias = index_bias;
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@@ -49,6 +49,7 @@ PUSH_REFN(struct nouveau_pushbuf *push, struct nouveau_bo *bo, uint32_t flags)
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#define SUBC_3D(m) 3, (m)
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#define NV50_3D(n) SUBC_3D(NV50_3D_##n)
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#define NV84_3D(n) SUBC_3D(NV84_3D_##n)
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#define NVA0_3D(n) SUBC_3D(NVA0_3D_##n)
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#define SUBC_2D(m) 4, (m)
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