st/mesa: use MAX3() macro, as we do for sampler view code below
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@@ -650,7 +650,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
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if (fpv) {
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/* drawing a color image */
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const struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
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uint num = MAX2(MAX2(fpv->drawpix_sampler, fpv->pixelmap_sampler) + 1,
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uint num = MAX3(fpv->drawpix_sampler + 1,
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fpv->pixelmap_sampler + 1,
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st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
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uint i;
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