llvmpipe: move more coef setup into lp_setup_coef.c
This commit is contained in:
@@ -187,11 +187,32 @@ static void setup_facing_coef( struct lp_rast_shader_inputs *inputs,
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*/
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void lp_setup_tri_coef( struct lp_setup_context *setup,
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struct lp_rast_shader_inputs *inputs,
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const struct lp_tri_info *info)
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4],
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boolean frontfacing)
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{
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unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
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unsigned slot;
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unsigned i;
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struct lp_tri_info info;
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float dx01 = v0[0][0] - v1[0][0];
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float dy01 = v0[0][1] - v1[0][1];
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float dx20 = v2[0][0] - v0[0][0];
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float dy20 = v2[0][1] - v0[0][1];
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float oneoverarea = 1.0f / (dx01 * dy20 - dx20 * dy01);
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info.v0 = v0;
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info.v1 = v1;
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info.v2 = v2;
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info.frontfacing = frontfacing;
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info.x0_center = v0[0][0] - setup->pixel_offset;
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info.y0_center = v0[0][1] - setup->pixel_offset;
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info.dx01_ooa = dx01 * oneoverarea;
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info.dx20_ooa = dx20 * oneoverarea;
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info.dy01_ooa = dy01 * oneoverarea;
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info.dy20_ooa = dy20 * oneoverarea;
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/* setup interpolation for all the remaining attributes:
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*/
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@@ -204,25 +225,25 @@ void lp_setup_tri_coef( struct lp_setup_context *setup,
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if (setup->flatshade_first) {
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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constant_coef(inputs, slot+1, info->v0[vert_attr][i], i);
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constant_coef(inputs, slot+1, info.v0[vert_attr][i], i);
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}
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else {
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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constant_coef(inputs, slot+1, info->v2[vert_attr][i], i);
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constant_coef(inputs, slot+1, info.v2[vert_attr][i], i);
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}
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break;
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case LP_INTERP_LINEAR:
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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linear_coef(inputs, info, slot+1, vert_attr, i);
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linear_coef(inputs, &info, slot+1, vert_attr, i);
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break;
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case LP_INTERP_PERSPECTIVE:
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for (i = 0; i < NUM_CHANNELS; i++)
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if (usage_mask & (1 << i))
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perspective_coef(inputs, info, slot+1, vert_attr, i);
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perspective_coef(inputs, &info, slot+1, vert_attr, i);
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fragcoord_usage_mask |= TGSI_WRITEMASK_W;
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break;
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@@ -236,7 +257,7 @@ void lp_setup_tri_coef( struct lp_setup_context *setup,
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break;
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case LP_INTERP_FACING:
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setup_facing_coef(inputs, slot+1, info->frontfacing, usage_mask);
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setup_facing_coef(inputs, slot+1, info.frontfacing, usage_mask);
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break;
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default:
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@@ -246,7 +267,7 @@ void lp_setup_tri_coef( struct lp_setup_context *setup,
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/* The internal position input is in slot zero:
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*/
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setup_fragcoord_coef(inputs, info, 0, fragcoord_usage_mask);
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setup_fragcoord_coef(inputs, &info, 0, fragcoord_usage_mask);
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}
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#else
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@@ -56,6 +56,9 @@ struct lp_tri_info {
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void lp_setup_tri_coef( struct lp_setup_context *setup,
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struct lp_rast_shader_inputs *inputs,
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const struct lp_tri_info *info);
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4],
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boolean frontfacing);
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#endif
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@@ -151,13 +151,34 @@ static void perspective_coef( struct lp_rast_shader_inputs *inputs,
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*/
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void lp_setup_tri_coef( struct lp_setup_context *setup,
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struct lp_rast_shader_inputs *inputs,
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const struct lp_tri_info *info)
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4],
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boolean frontfacing)
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{
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unsigned slot;
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struct lp_tri_info info;
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float dx01 = v0[0][0] - v1[0][0];
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float dy01 = v0[0][1] - v1[0][1];
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float dx20 = v2[0][0] - v0[0][0];
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float dy20 = v2[0][1] - v0[0][1];
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float oneoverarea = 1.0f / (dx01 * dy20 - dx20 * dy01);
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info.v0 = v0;
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info.v1 = v1;
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info.v2 = v2;
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info.frontfacing = frontfacing;
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info.x0_center = v0[0][0] - setup->pixel_offset;
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info.y0_center = v0[0][1] - setup->pixel_offset;
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info.dx01_ooa = dx01 * oneoverarea;
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info.dx20_ooa = dx20 * oneoverarea;
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info.dy01_ooa = dy01 * oneoverarea;
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info.dy20_ooa = dy20 * oneoverarea;
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/* The internal position input is in slot zero:
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*/
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linear_coef(inputs, info, 0, 0);
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linear_coef(inputs, &info, 0, 0);
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/* setup interpolation for all the remaining attributes:
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*/
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@@ -167,19 +188,19 @@ void lp_setup_tri_coef( struct lp_setup_context *setup,
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switch (setup->fs.input[slot].interp) {
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case LP_INTERP_CONSTANT:
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if (setup->flatshade_first) {
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constant_coef4(inputs, info, slot+1, info->v0[vert_attr]);
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constant_coef4(inputs, &info, slot+1, info.v0[vert_attr]);
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}
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else {
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constant_coef4(inputs, info, slot+1, info->v2[vert_attr]);
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constant_coef4(inputs, &info, slot+1, info.v2[vert_attr]);
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}
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break;
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case LP_INTERP_LINEAR:
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linear_coef(inputs, info, slot+1, vert_attr);
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linear_coef(inputs, &info, slot+1, vert_attr);
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break;
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case LP_INTERP_PERSPECTIVE:
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perspective_coef(inputs, info, slot+1, vert_attr);
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perspective_coef(inputs, &info, slot+1, vert_attr);
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break;
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case LP_INTERP_POSITION:
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@@ -190,7 +211,7 @@ void lp_setup_tri_coef( struct lp_setup_context *setup,
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break;
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case LP_INTERP_FACING:
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setup_facing_coef(inputs, info, slot+1);
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setup_facing_coef(inputs, &info, slot+1);
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break;
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default:
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@@ -227,10 +227,6 @@ do_triangle_ccw(struct lp_setup_context *setup,
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struct lp_rast_triangle *tri;
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int x[3];
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int y[3];
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float dy01, dy20;
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float dx01, dx20;
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float oneoverarea;
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struct lp_tri_info info;
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int area;
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struct u_rect bbox;
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unsigned tri_bytes;
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@@ -330,29 +326,9 @@ do_triangle_ccw(struct lp_setup_context *setup,
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return TRUE;
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}
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/*
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*/
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dx01 = v0[0][0] - v1[0][0];
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dy01 = v0[0][1] - v1[0][1];
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dx20 = v2[0][0] - v0[0][0];
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dy20 = v2[0][1] - v0[0][1];
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oneoverarea = 1.0f / (dx01 * dy20 - dx20 * dy01);
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info.v0 = v0;
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info.v1 = v1;
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info.v2 = v2;
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info.frontfacing = frontfacing;
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info.x0_center = v0[0][0] - setup->pixel_offset;
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info.y0_center = v0[0][1] - setup->pixel_offset;
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info.dx01_ooa = dx01 * oneoverarea;
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info.dx20_ooa = dx20 * oneoverarea;
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info.dy01_ooa = dy01 * oneoverarea;
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info.dy20_ooa = dy20 * oneoverarea;
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/* Setup parameter interpolants:
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*/
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lp_setup_tri_coef( setup, &tri->inputs, &info );
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lp_setup_tri_coef( setup, &tri->inputs, v0, v1, v2, frontfacing );
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tri->inputs.facing = frontfacing ? 1.0F : -1.0F;
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tri->inputs.disable = FALSE;
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