mesa: Initialize all the viewports

v2: Use MAX_VIEWPORTS instead of ctx->Const.MaxViewports because the
driver may not set ctx->Const.MaxViewports yet.

v3: Handle all viewport entries in update_viewport_matrix and
_mesa_copy_context too.  This was previously in an earlier patch.
Having the code in the earlier patch could cause _mesa_copy_context to
access a matrix that hadn't been constructed.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v2]
This commit is contained in:
Ian Romanick
2013-11-05 22:36:38 -08:00
parent f6d7cd4a11
commit 9de863603d
3 changed files with 48 additions and 25 deletions
+20 -9
View File
@@ -1357,14 +1357,17 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
}
if (mask & GL_VIEWPORT_BIT) {
/* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
dst->ViewportArray[0].X = src->ViewportArray[0].X;
dst->ViewportArray[0].Y = src->ViewportArray[0].Y;
dst->ViewportArray[0].Width = src->ViewportArray[0].Width;
dst->ViewportArray[0].Height = src->ViewportArray[0].Height;
dst->ViewportArray[0].Near = src->ViewportArray[0].Near;
dst->ViewportArray[0].Far = src->ViewportArray[0].Far;
_math_matrix_copy(&dst->ViewportArray[0]._WindowMap,
&src->ViewportArray[0]._WindowMap);
unsigned i;
for (i = 0; i < src->Const.MaxViewports; i++) {
dst->ViewportArray[i].X = src->ViewportArray[i].X;
dst->ViewportArray[i].Y = src->ViewportArray[i].Y;
dst->ViewportArray[i].Width = src->ViewportArray[i].Width;
dst->ViewportArray[i].Height = src->ViewportArray[i].Height;
dst->ViewportArray[i].Near = src->ViewportArray[i].Near;
dst->ViewportArray[i].Far = src->ViewportArray[i].Far;
_math_matrix_copy(&dst->ViewportArray[i]._WindowMap,
&src->ViewportArray[i]._WindowMap);
}
}
/* XXX FIXME: Call callbacks?
@@ -1433,11 +1436,19 @@ void
_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
{
if (!ctx->ViewportInitialized && width > 0 && height > 0) {
unsigned i;
/* Note: set flag here, before calling _mesa_set_viewport(), to prevent
* potential infinite recursion.
*/
ctx->ViewportInitialized = GL_TRUE;
_mesa_set_viewport(ctx, 0, 0, 0, width, height);
/* Note: ctx->Const.MaxViewports may not have been set by the driver
* yet, so just initialize all of them.
*/
for (i = 0; i < MAX_VIEWPORTS; i++) {
_mesa_set_viewport(ctx, i, 0, 0, width, height);
}
_mesa_set_scissor(ctx, 0, 0, 0, width, height);
}
}
+8 -5
View File
@@ -269,6 +269,7 @@ static void
update_viewport_matrix(struct gl_context *ctx)
{
const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
unsigned i;
ASSERT(depthMax > 0);
@@ -276,11 +277,13 @@ update_viewport_matrix(struct gl_context *ctx)
* and should be maintained elsewhere if at all.
* NOTE: RasterPos uses this.
*/
_math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap,
ctx->ViewportArray[0].X, ctx->ViewportArray[0].Y,
ctx->ViewportArray[0].Width, ctx->ViewportArray[0].Height,
ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far,
depthMax);
for (i = 0; i < ctx->Const.MaxViewports; i++) {
_math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap,
ctx->ViewportArray[i].X, ctx->ViewportArray[i].Y,
ctx->ViewportArray[i].Width, ctx->ViewportArray[i].Height,
ctx->ViewportArray[i].Near, ctx->ViewportArray[i].Far,
depthMax);
}
}
+20 -11
View File
@@ -197,18 +197,24 @@ _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
void _mesa_init_viewport(struct gl_context *ctx)
{
GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
unsigned i;
/* Viewport group */
ctx->ViewportArray[0].X = 0;
ctx->ViewportArray[0].Y = 0;
ctx->ViewportArray[0].Width = 0;
ctx->ViewportArray[0].Height = 0;
ctx->ViewportArray[0].Near = 0.0;
ctx->ViewportArray[0].Far = 1.0;
_math_matrix_ctr(&ctx->ViewportArray[0]._WindowMap);
/* Note: ctx->Const.MaxViewports may not have been set by the driver yet,
* so just initialize all of them.
*/
for (i = 0; i < MAX_VIEWPORTS; i++) {
/* Viewport group */
ctx->ViewportArray[i].X = 0;
ctx->ViewportArray[i].Y = 0;
ctx->ViewportArray[i].Width = 0;
ctx->ViewportArray[i].Height = 0;
ctx->ViewportArray[i].Near = 0.0;
ctx->ViewportArray[i].Far = 1.0;
_math_matrix_ctr(&ctx->ViewportArray[i]._WindowMap);
_math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap, 0, 0, 0, 0,
0.0F, 1.0F, depthMax);
_math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap, 0, 0, 0, 0,
0.0F, 1.0F, depthMax);
}
}
@@ -218,6 +224,9 @@ void _mesa_init_viewport(struct gl_context *ctx)
*/
void _mesa_free_viewport_data(struct gl_context *ctx)
{
_math_matrix_dtr(&ctx->ViewportArray[0]._WindowMap);
unsigned i;
for (i = 0; i < MAX_VIEWPORTS; i++)
_math_matrix_dtr(&ctx->ViewportArray[i]._WindowMap);
}