intel/blorp: Use 3DSTATE_CONSTANT_ALL to setup push constants.
In blorp, all the push constants are disabled, so we only need to emit a single 3DSTATE_CONSTANT_ALL with the bitmask for stage update appropriately set. v2: Update comment (Caio). Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
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@@ -1252,6 +1252,12 @@ blorp_emit_pipeline(struct blorp_batch *batch,
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(void)depth_stencil_state_offset;
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#endif
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#if GEN_GEN >= 12
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blorp_emit(batch, GENX(3DSTATE_CONSTANT_ALL), pc) {
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/* Update empty push constants for all stages (bitmask = 11111b) */
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pc.ShaderUpdateEnable = 0x1f;
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}
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#else
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blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs);
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#if GEN_GEN >= 7
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blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs);
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@@ -1259,6 +1265,7 @@ blorp_emit_pipeline(struct blorp_batch *batch,
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#endif
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blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);
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blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);
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#endif
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if (params->src.enabled)
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blorp_emit_sampler_state(batch);
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