vbo: trivial indentation fix in vbo_exec_api.c
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@@ -418,7 +418,7 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
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* zeros. Don't need to flush or wrap.
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*/
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for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
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exec->vtx.attrptr[attr][i-1] = id[i-1];
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exec->vtx.attrptr[attr][i-1] = id[i-1];
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}
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exec->vtx.active_sz[attr] = newSize;
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