util/ra: Only update best_optimistic_node if !progress
This shaves about half a second off the 30 second compile time of one of the compute shaders in Aztec ruins. Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -524,7 +524,11 @@ ra_simplify(struct ra_graph *g)
|
||||
g->stack_count++;
|
||||
BITSET_SET(g->in_stack, i);
|
||||
progress = true;
|
||||
} else {
|
||||
} else if (!progress) {
|
||||
/* We only need to do this if we haven't made progress. If we
|
||||
* have made progress, we'll throw the data away and loop again
|
||||
* anyway.
|
||||
*/
|
||||
unsigned int new_q_total = g->nodes[i].q_total;
|
||||
if (new_q_total < lowest_q_total) {
|
||||
best_optimistic_node = i;
|
||||
|
||||
Reference in New Issue
Block a user