zink: clamp sampler+samplerview limits

* struct shader_info provides a 32bit mask for textures_used
* samplers and samplerviews are a 1:1 mapping for shader descriptors
* also according to spec this is always 32 per stage

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8457>
This commit is contained in:
Mike Blumenkrantz
2021-01-12 16:40:41 -05:00
committed by Marge Bot
parent f4902bb189
commit 9d651d2a0f
5 changed files with 12 additions and 24 deletions
@@ -547,7 +547,7 @@ zink_binding(gl_shader_stage stage, VkDescriptorType type, int index)
unreachable("not supported");
} else {
uint32_t stage_offset = (uint32_t)stage * (PIPE_MAX_CONSTANT_BUFFERS +
PIPE_MAX_SHADER_SAMPLER_VIEWS);
PIPE_MAX_SAMPLERS);
switch (type) {
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
@@ -556,7 +556,7 @@ zink_binding(gl_shader_stage stage, VkDescriptorType type, int index)
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
assert(index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
assert(index < PIPE_MAX_SAMPLERS);
return stage_offset + PIPE_MAX_CONSTANT_BUFFERS + index;
default:
+1 -1
View File
@@ -69,7 +69,7 @@ struct zink_shader {
int binding;
VkDescriptorType type;
unsigned char size;
} bindings[PIPE_MAX_CONSTANT_BUFFERS + PIPE_MAX_SHADER_SAMPLER_VIEWS];
} bindings[PIPE_MAX_CONSTANT_BUFFERS + PIPE_MAX_SAMPLERS];
size_t num_bindings;
struct set *programs;
+1 -1
View File
@@ -120,7 +120,7 @@ struct zink_context {
void *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
VkSampler samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
unsigned num_samplers[PIPE_SHADER_TYPES];
struct pipe_sampler_view *image_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct pipe_sampler_view *image_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
unsigned num_image_views[PIPE_SHADER_TYPES];
float line_width;
+4 -4
View File
@@ -309,14 +309,14 @@ zink_draw_vbo(struct pipe_context *pctx,
}
}
VkWriteDescriptorSet wds[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct zink_resource *write_desc_resources[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
VkWriteDescriptorSet wds[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SAMPLERS];
struct zink_resource *write_desc_resources[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SAMPLERS];
VkDescriptorBufferInfo buffer_infos[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
VkDescriptorImageInfo image_infos[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
VkDescriptorImageInfo image_infos[PIPE_SHADER_TYPES * PIPE_MAX_SAMPLERS];
VkBufferView buffer_view[] = {VK_NULL_HANDLE};
int num_wds = 0, num_buffer_info = 0, num_image_info = 0;
struct zink_resource *transitions[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct zink_resource *transitions[PIPE_SHADER_TYPES * PIPE_MAX_SAMPLERS];
int num_transitions = 0;
for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
+4 -16
View File
@@ -477,20 +477,6 @@ zink_get_shader_param(struct pipe_screen *pscreen,
return MIN2(max, 64); // prevent overflowing struct shader_info::outputs_read/written
}
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
switch (shader) {
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
/* this might be a bit simplistic... */
return MIN2(screen->info.props.limits.maxPerStageDescriptorSamplers,
PIPE_MAX_SAMPLERS);
default:
return 0; /* unsupported stage */
}
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 65536;
@@ -524,9 +510,11 @@ zink_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0; /* not implemented */
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return MIN2(screen->info.props.limits.maxPerStageDescriptorSampledImages,
PIPE_MAX_SHADER_SAMPLER_VIEWS);
return MIN2(MIN2(screen->info.props.limits.maxPerStageDescriptorSamplers,
screen->info.props.limits.maxPerStageDescriptorSampledImages),
PIPE_MAX_SAMPLERS);
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: