zink: flag mesh pipeline_changed if switching from a shader object draw
this otherwise might fail to do some updates Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37466>
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Marge Bot
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6f3d71f790
commit
9d35a006ba
@@ -988,8 +988,8 @@ update_mesh_pipeline(struct zink_context *ctx, struct zink_batch_state *bs)
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pipeline = zink_get_gfx_pipeline<ZINK_DYNAMIC_STATE3, false, true>(ctx, ctx->mesh_program, &ctx->gfx_pipeline_state, MESA_PRIM_COUNT);
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}
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if (pipeline) {
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pipeline_changed = prev_pipeline != pipeline;
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if (BATCH_CHANGED || pipeline_changed || ctx->shobj_draw)
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pipeline_changed = prev_pipeline != pipeline || ctx->shobj_draw;
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if (BATCH_CHANGED || pipeline_changed)
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VKCTX(CmdBindPipeline)(bs->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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ctx->shobj_draw = false;
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} else {
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