i965/gen7: fix encoding of (huge) surface size for BRW_SURFACE_BUFFER

Unlike GEN6, the bits of entry count are distributed like this

  width  = (entry_count & 0x0000007f);       /* bits [6:0] */
  height = (entry_count & 0x001fff80) >> 7;  /* bits [20:7] */
  depth  = (entry_count & 0x7fe00000) >> 21; /* bits [30:21] */

The maximum entry count is still limited to 2^27.

This was noted while going over the PRM.  No test is impacted, because
1<<20 (the bit that moved) is much larger than GL_UNIFORM_BLOCK_MAX_SIZE,
GL_MAX_TEXTURE_BUFFER_SIZE, or MAX_*_UNIFORM_COMPONENTS.

v2: Explain more in the commit message (by anholt)

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Chia-I Wu
2013-04-10 21:32:30 +08:00
committed by Eric Anholt
parent 75d402b211
commit 9d0ad4c2f2
@@ -269,9 +269,11 @@ gen7_update_buffer_texture_surface(struct gl_context *ctx,
int texel_size = _mesa_get_format_bytes(format);
int w = intel_obj->Base.Size / texel_size;
/* note that these differ from GEN6 */
surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) | /* bits 6:0 of size */
SET_FIELD((w >> 7) & 0x1fff, GEN7_SURFACE_HEIGHT); /* 19:7 */
surf[3] = SET_FIELD((w >> 20) & 0x7f, BRW_SURFACE_DEPTH) | /* bits 26:20 */
SET_FIELD((w >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT); /* 20:7 */
surf[3] = SET_FIELD((w >> 21) & 0x3f, BRW_SURFACE_DEPTH) | /* bits 26:21 */
(texel_size - 1);
}
@@ -403,9 +405,10 @@ gen7_create_constant_surface(struct brw_context *brw,
assert(bo);
surf[1] = bo->offset + offset; /* reloc */
/* note that these differ from GEN6 */
surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) |
SET_FIELD((w >> 7) & 0x1fff, GEN7_SURFACE_HEIGHT);
surf[3] = SET_FIELD((w >> 20) & 0x7f, BRW_SURFACE_DEPTH) |
SET_FIELD((w >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT);
surf[3] = SET_FIELD((w >> 21) & 0x3f, BRW_SURFACE_DEPTH) |
(stride - 1);
if (intel->is_haswell) {
@@ -446,9 +449,10 @@ gen7_create_shader_time_surface(struct brw_context *brw, uint32_t *out_offset)
surf[1] = brw->shader_time.bo->offset; /* reloc */
/* note that these differ from GEN6 */
surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) |
SET_FIELD((w >> 7) & 0x1fff, GEN7_SURFACE_HEIGHT);
surf[3] = SET_FIELD((w >> 20) & 0x7f, BRW_SURFACE_DEPTH);
SET_FIELD((w >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT);
surf[3] = SET_FIELD((w >> 21) & 0x3f, BRW_SURFACE_DEPTH);
/* Unlike texture or renderbuffer surfaces, we only do untyped operations
* on the shader_time surface, so there's no need to set HSW channel