Remove dead span functions code.

This commit is contained in:
Nicolai Haehnle
2005-05-14 12:19:05 +00:00
parent 11bd5c1ac4
commit 9cf35d2876
+18 -206
View File
@@ -46,32 +46,28 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define LOCAL_VARS \
radeonContextPtr radeon = RADEON_CONTEXT(ctx); \
radeonScreenPtr radeonScreen = radeon->radeonScreen; \
driRenderbuffer* drb = (driRenderbuffer*)rb; \
__DRIscreenPrivate *sPriv = radeon->dri.screen; \
__DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
GLuint pitch = radeonScreen->frontPitch * radeonScreen->cpp; \
GLuint pitch = drb->pitch * drb->cpp; \
GLuint height = dPriv->h; \
char *buf = (char *)(sPriv->pFB + \
radeon->state.color.drawOffset + \
(dPriv->x * radeonScreen->cpp) + \
drb->offset + \
(dPriv->x * drb->cpp) + \
(dPriv->y * pitch)); \
char *read_buf = (char *)(sPriv->pFB + \
radeon->state.pixel.readOffset + \
(dPriv->x * radeonScreen->cpp) + \
(dPriv->y * pitch)); \
GLuint p; \
(void) read_buf; (void) buf; (void) p
(void) p
#define LOCAL_DEPTH_VARS \
radeonContextPtr radeon = RADEON_CONTEXT(ctx); \
radeonScreenPtr radeonScreen = radeon->radeonScreen; \
driRenderbuffer* drb = (driRenderbuffer*)rb; \
__DRIscreenPrivate *sPriv = radeon->dri.screen; \
__DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
GLuint pitch = drb->pitch; \
GLuint height = dPriv->h; \
GLuint xo = dPriv->x; \
GLuint yo = dPriv->y; \
char *buf = (char *)(sPriv->pFB + radeonScreen->depthOffset); \
GLuint pitch = radeonScreen->depthPitch; \
char *buf = (char *)(sPriv->pFB + drb->offset); \
(void) buf; (void) pitch
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -85,8 +81,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
} else { \
_n1 = _n; \
_x1 = _x; \
if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
if ( _x1 < minx ) _i += (minx-_x1), _n1 -= (minx-_x1), _x1 = minx; \
if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + _n1 - maxx); \
}
#define Y_FLIP( _y ) (height - _y - 1)
@@ -95,7 +91,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define HW_CLIPLOOP() \
do { \
__DRIdrawablePrivate *dPriv = radeon->dri.drawable; \
int _nc = dPriv->numClipRects; \
\
while ( _nc-- ) { \
@@ -129,7 +124,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \
rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
@@ -160,7 +155,7 @@ do { \
#define READ_RGBA( rgba, _x, _y ) \
do { \
volatile GLuint *ptr = (volatile GLuint *)(read_buf + _x*4 + _y*pitch); \
volatile GLuint *ptr = (volatile GLuint *)(buf + _x*4 + _y*pitch); \
GLuint p = *ptr; \
rgba[0] = (p >> 16) & 0xff; \
rgba[1] = (p >> 8) & 0xff; \
@@ -175,76 +170,6 @@ do { \
* Depth buffer
*/
/* The Radeon family has depth tiling on all the time, so we have to convert
* the x,y coordinates into the memory bus address (mba) in the same
* manner as the engine. In each case, the linear block address (ba)
* is calculated, and then wired with x and y to produce the final
* memory address.
*/
#define BIT(x,b) ((x & (1<<b))>>b)
static GLuint radeon_mba_z32(radeonContextPtr radeon, GLint x, GLint y)
{
GLuint pitch = radeon->radeonScreen->depthPitch;
GLuint b =
((y & 0x3FF) >> 4) * ((pitch & 0xFFF) >> 5) + ((x & 0x3FF) >> 5);
GLuint a =
(BIT(x, 0) << 2) | (BIT(y, 0) << 3) | (BIT(x, 1) << 4) | (BIT(y, 1)
<< 5) |
(BIT(x, 3) << 6) | (BIT(x, 4) << 7) | (BIT(x, 2) << 8) | (BIT(y, 2)
<< 9) |
(BIT(y, 3) << 10) |
(((pitch & 0x20) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y, 4)))) << 11) |
((b >> 1) << 12);
return a;
}
static GLuint radeon_mba_z16(radeonContextPtr radeon, GLint x, GLint y)
{
GLuint pitch = radeon->radeonScreen->depthPitch;
GLuint b =
((y & 0x3FF) >> 4) * ((pitch & 0xFFF) >> 6) + ((x & 0x3FF) >> 6);
GLuint a =
(BIT(x, 0) << 1) | (BIT(y, 0) << 2) | (BIT(x, 1) << 3) | (BIT(y, 1)
<< 4) |
(BIT(x, 2) << 5) | (BIT(x, 4) << 6) | (BIT(x, 5) << 7) | (BIT(x, 3)
<< 8) |
(BIT(y, 2) << 9) | (BIT(y, 3) << 10) |
(((pitch & 0x40) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y, 4)))) << 11) |
((b >> 1) << 12);
return a;
}
/* 16-bit depth buffer functions
*/
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + radeon_mba_z16( radeon, _x + xo, _y + yo )) = d;
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)(buf + radeon_mba_z16( radeon, _x + xo, _y + yo ));
#define TAG(x) radeon##x##_16_TILE
#include "depthtmp.h"
/* 24 bit depth, 8 bit stencil depthbuffer functions
*/
#define WRITE_DEPTH( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0xff000000; \
tmp |= ((d) & 0x00ffffff); \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
#define READ_DEPTH( d, _x, _y ) \
d = *(GLuint *)(buf + radeon_mba_z32( radeon, _x + xo, \
_y + yo )) & 0x00ffffff;
#define TAG(x) radeon##x##_24_8_TILE
#include "depthtmp.h"
/* 16-bit depth buffer functions
*/
#define WRITE_DEPTH( _x, _y, d ) \
@@ -263,7 +188,7 @@ do { \
*/
#define WRITE_DEPTH( _x, _y, d ) \
do { \
GLuint offset = (_x + xo + (_y + yo)*pitch)*4; \
GLuint offset = ((_x) + xo + ((_y) + yo)*pitch)*4; \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0x000000ff; \
tmp |= ((d << 8) & 0xffffff00); \
@@ -271,7 +196,9 @@ do { \
} while (0)
#define READ_DEPTH( d, _x, _y ) \
d = (*(GLuint *)(buf + (_x + xo + (_y + yo)*pitch)*4) & 0xffffff00) >> 8;
do { \
d = (*(GLuint *)(buf + ((_x) + xo + ((_y) + yo)*pitch)*4) & 0xffffff00) >> 8; \
} while(0)
#define TAG(x) radeon##x##_24_8_LINEAR
#include "depthtmp.h"
@@ -280,27 +207,6 @@ do { \
* Stencil buffer
*/
/* 24 bit depth, 8 bit stencil depthbuffer functions
*/
#define WRITE_STENCIL( _x, _y, d ) \
do { \
GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
tmp &= 0xffffff00; \
tmp |= (d) & 0xff; \
*(GLuint *)(buf + offset) = tmp; \
} while (0)
#define READ_STENCIL( d, _x, _y ) \
do { \
GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo ); \
GLuint tmp = *(GLuint *)(buf + offset); \
d = tmp & 0x000000ff; \
} while (0)
#define TAG(x) radeon##x##_24_8_TILE
#include "stenciltmp.h"
/* 24 bit depth, 8 bit stencil depthbuffer functions
*/
#define WRITE_STENCIL( _x, _y, d ) \
@@ -428,107 +334,13 @@ void radeonInitSpanFuncs(GLcontext * ctx)
swdd->SetBuffer = radeonSetBuffer;
switch (radeon->radeonScreen->cpp) {
case 2:
#if 0
swdd->WriteRGBASpan = radeonWriteRGBASpan_RGB565;
swdd->WriteRGBSpan = radeonWriteRGBSpan_RGB565;
swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_RGB565;
swdd->WriteRGBAPixels = radeonWriteRGBAPixels_RGB565;
swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_RGB565;
swdd->ReadRGBASpan = radeonReadRGBASpan_RGB565;
swdd->ReadRGBAPixels = radeonReadRGBAPixels_RGB565;
#endif
break;
case 4:
#if 0
swdd->WriteRGBASpan = radeonWriteRGBASpan_ARGB8888;
swdd->WriteRGBSpan = radeonWriteRGBSpan_ARGB8888;
swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_ARGB8888;
swdd->WriteRGBAPixels = radeonWriteRGBAPixels_ARGB8888;
swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_ARGB8888;
swdd->ReadRGBASpan = radeonReadRGBASpan_ARGB8888;
swdd->ReadRGBAPixels = radeonReadRGBAPixels_ARGB8888;
#endif
break;
default:
break;
}
if (IS_FAMILY_R300(radeon))
{
switch (radeon->glCtx->Visual.depthBits) {
case 16:
#if 0
swdd->ReadDepthSpan = radeonReadDepthSpan_16_LINEAR;
swdd->WriteDepthSpan = radeonWriteDepthSpan_16_LINEAR;
swdd->WriteMonoDepthSpan = radeonWriteMonoDepthSpan_16_LINEAR;
swdd->ReadDepthPixels = radeonReadDepthPixels_16_LINEAR;
swdd->WriteDepthPixels = radeonWriteDepthPixels_16_LINEAR;
#endif
break;
case 24:
#if 0
swdd->ReadDepthSpan = radeonReadDepthSpan_24_8_LINEAR;
swdd->WriteDepthSpan = radeonWriteDepthSpan_24_8_LINEAR;
swdd->WriteMonoDepthSpan = radeonWriteMonoDepthSpan_24_8_LINEAR;
swdd->ReadDepthPixels = radeonReadDepthPixels_24_8_LINEAR;
swdd->WriteDepthPixels = radeonWriteDepthPixels_24_8_LINEAR;
swdd->ReadStencilSpan = radeonReadStencilSpan_24_8_LINEAR;
swdd->WriteStencilSpan = radeonWriteStencilSpan_24_8_LINEAR;
swdd->ReadStencilPixels = radeonReadStencilPixels_24_8_LINEAR;
swdd->WriteStencilPixels = radeonWriteStencilPixels_24_8_LINEAR;
#endif
break;
default:
break;
}
}
else
{
switch (radeon->glCtx->Visual.depthBits) {
case 16:
#if 0
swdd->ReadDepthSpan = radeonReadDepthSpan_16_TILE;
swdd->WriteDepthSpan = radeonWriteDepthSpan_16_TILE;
swdd->WriteMonoDepthSpan = radeonWriteMonoDepthSpan_16_TILE;
swdd->ReadDepthPixels = radeonReadDepthPixels_16_TILE;
swdd->WriteDepthPixels = radeonWriteDepthPixels_16_TILE;
#endif
break;
case 24:
#if 0
swdd->ReadDepthSpan = radeonReadDepthSpan_24_8_TILE;
swdd->WriteDepthSpan = radeonWriteDepthSpan_24_8_TILE;
swdd->WriteMonoDepthSpan = radeonWriteMonoDepthSpan_24_8_TILE;
swdd->ReadDepthPixels = radeonReadDepthPixels_24_8_TILE;
swdd->WriteDepthPixels = radeonWriteDepthPixels_24_8_TILE;
swdd->ReadStencilSpan = radeonReadStencilSpan_24_8_TILE;
swdd->WriteStencilSpan = radeonWriteStencilSpan_24_8_TILE;
swdd->ReadStencilPixels = radeonReadStencilPixels_24_8_TILE;
swdd->WriteStencilPixels = radeonWriteStencilPixels_24_8_TILE;
#endif
break;
default:
break;
}
}
swdd->SpanRenderStart = radeonSpanRenderStart;
swdd->SpanRenderFinish = radeonSpanRenderFinish;
}
/**
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
{
if (drb->Base.InternalFormat == GL_RGBA) {