svga: add switch case for PIPE_SHADER_CAP_PREFERRED_IR, remove default case
Remove default switch case so we're warned of missing cases at compile time. Reviewed-by: José Fonseca <jfonseca@vmware.com>
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@@ -343,11 +343,12 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
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case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
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case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
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return 16;
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default:
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debug_printf("Unexpected fragment shader query %u\n", param);
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return 0;
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case PIPE_SHADER_CAP_PREFERRED_IR:
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return PIPE_SHADER_IR_TGSI;
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}
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break;
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/* If we get here, we failed to handle a cap above */
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debug_printf("Unexpected fragment shader query %u\n", param);
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return 0;
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case PIPE_SHADER_VERTEX:
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switch (param)
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{
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@@ -394,11 +395,12 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
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case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
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case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
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return 0;
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default:
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debug_printf("Unexpected vertex shader query %u\n", param);
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return 0;
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case PIPE_SHADER_CAP_PREFERRED_IR:
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return PIPE_SHADER_IR_TGSI;
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}
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break;
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/* If we get here, we failed to handle a cap above */
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debug_printf("Unexpected vertex shader query %u\n", param);
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return 0;
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case PIPE_SHADER_GEOMETRY:
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case PIPE_SHADER_COMPUTE:
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/* no support for geometry or compute shaders at this time */
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