freedreno/a5xx+: Skip compiling the old gmem blit programs.
Saves a bunch of noise for me to sort through in IR3_SHADER_DEBUG=vs,fs shader-db/run <single shader_test>. I found that we were crashing on destroy of NULL programs in fd_prog_fini, so I replicated the gpu_id < 300 early exit from fd_prog_init() down to _fini as well. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4538>
This commit is contained in:
@@ -161,6 +161,10 @@ void fd_prog_init(struct pipe_context *pctx)
|
||||
|
||||
ctx->solid_prog.fs = assemble_tgsi(pctx, solid_fs, true);
|
||||
ctx->solid_prog.vs = assemble_tgsi(pctx, solid_vs, false);
|
||||
|
||||
if (ctx->screen->gpu_id >= 500)
|
||||
return;
|
||||
|
||||
ctx->blit_prog[0].vs = assemble_tgsi(pctx, blit_vs, false);
|
||||
ctx->blit_prog[0].fs = fd_prog_blit(pctx, 1, false);
|
||||
|
||||
@@ -185,8 +189,16 @@ void fd_prog_fini(struct pipe_context *pctx)
|
||||
|
||||
pctx->delete_vs_state(pctx, ctx->solid_prog.vs);
|
||||
pctx->delete_fs_state(pctx, ctx->solid_prog.fs);
|
||||
if (ctx->screen->gpu_id >= 500)
|
||||
return;
|
||||
|
||||
pctx->delete_vs_state(pctx, ctx->blit_prog[0].vs);
|
||||
for (i = 0; i < ctx->screen->max_rts; i++)
|
||||
pctx->delete_fs_state(pctx, ctx->blit_prog[0].fs);
|
||||
|
||||
if (ctx->screen->gpu_id < 300)
|
||||
return;
|
||||
|
||||
for (i = 1; i < ctx->screen->max_rts; i++)
|
||||
pctx->delete_fs_state(pctx, ctx->blit_prog[i].fs);
|
||||
pctx->delete_fs_state(pctx, ctx->blit_z.fs);
|
||||
pctx->delete_fs_state(pctx, ctx->blit_zs.fs);
|
||||
|
||||
Reference in New Issue
Block a user