i915g: Put the templates at the beggining of the structures.

Seriously. This fixes fragment-and-vertex-texturing in piglit and probably
a boatload of other stuff.
This commit is contained in:
Stéphane Marchesin
2011-12-15 10:59:26 -08:00
parent 37d24a70da
commit 9c76ba04f8
2 changed files with 5 additions and 5 deletions
+3 -3
View File
@@ -188,6 +188,8 @@ struct i915_depth_stencil_state {
};
struct i915_rasterizer_state {
struct pipe_rasterizer_state templ;
unsigned light_twoside : 1;
unsigned st;
enum interp_mode color_interp;
@@ -196,14 +198,12 @@ struct i915_rasterizer_state {
unsigned LIS7;
unsigned sc[1];
struct pipe_rasterizer_state templ;
union { float f; unsigned u; } ds[2];
};
struct i915_sampler_state {
const struct pipe_sampler_state templ;
unsigned state[3];
const struct pipe_sampler_state *templ;
unsigned minlod;
unsigned maxlod;
};
+2 -2
View File
@@ -223,12 +223,12 @@ i915_create_sampler_state(struct pipe_context *pipe,
unsigned minFilt, magFilt;
unsigned mipFilt;
cso->templ = sampler;
memcpy(&cso->templ, sampler, sizeof(struct pipe_sampler_state));
mipFilt = translate_mip_filter(sampler->min_mip_filter);
minFilt = translate_img_filter( sampler->min_img_filter );
magFilt = translate_img_filter( sampler->mag_img_filter );
if (sampler->max_anisotropy > 1)
minFilt = magFilt = FILTER_ANISOTROPIC;