mesa: remove accidentally commited debug/disabled code
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@@ -694,7 +694,7 @@ get_temp_texture(GLcontext *ctx)
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/* do one-time init */
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/* prefer texture rectangle */
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if (0*ctx->Extensions.NV_texture_rectangle) {
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if (ctx->Extensions.NV_texture_rectangle) {
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tex->Target = GL_TEXTURE_RECTANGLE;
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tex->MaxSize = ctx->Const.MaxTextureRectSize;
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tex->NPOT = GL_TRUE;
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@@ -703,7 +703,7 @@ get_temp_texture(GLcontext *ctx)
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/* use 2D texture, NPOT if possible */
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tex->Target = GL_TEXTURE_2D;
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tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
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tex->NPOT = 0*ctx->Extensions.ARB_texture_non_power_of_two;
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tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
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}
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assert(tex->MaxSize > 0);
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