r600g: document why texture offset emulation is needed
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@@ -4800,8 +4800,9 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
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if (inst->Texture.NumOffsets) {
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assert(inst->Texture.NumOffsets == 1);
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/* The texture offset feature doesn't work with the TXF instruction
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* and must be emulated by adding the offset to the texture coordinates. */
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if (txf_add_offsets) {
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/* Add the offsets for texelFetch manually. */
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const struct tgsi_texture_offset *off = inst->TexOffsets;
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switch (inst->Texture.Texture) {
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