llvmpipe: comment about blend color
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@@ -540,6 +540,7 @@ lp_setup_update_shader_state( struct setup_context *setup )
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stored = get_data_aligned(&setup->data, 4 * 16, 16);
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/* smear each blend color component across 16 ubyte elements */
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for (i = 0; i < 4; ++i) {
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uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
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for (j = 0; j < 16; ++j)
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