support for N texture units

This commit is contained in:
Brian Paul
2000-09-30 18:42:29 +00:00
parent 4f66498304
commit 9c05c0494d
3 changed files with 134 additions and 140 deletions
+8 -6
View File
@@ -1,4 +1,4 @@
/* $Id: drawpix.c,v 1.35 2000/09/26 20:53:53 brianp Exp $ */
/* $Id: drawpix.c,v 1.36 2000/09/30 18:42:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -820,11 +820,13 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLubyte));
for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) {
_mesa_pixeltexgen(ctx, width, (const GLubyte (*)[4]) rgba,
s, t, r, q);
gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
primary_rgba, rgba);
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
if (ctx->Texture.Unit[unit].ReallyEnabled) {
_mesa_pixeltexgen(ctx, width, (const GLubyte (*)[4]) rgba,
s, t, r, q);
gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
primary_rgba, rgba);
}
}
}
+124 -132
View File
@@ -1,10 +1,10 @@
/* $Id: lines.c,v 1.14 2000/09/29 16:58:44 brianp Exp $ */
/* $Id: lines.c,v 1.15 2000/09/30 18:42:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
* Version: 3.5
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -614,7 +614,7 @@ static void flat_textured_line( GLcontext *ctx,
/* stippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_STUV0 1
#define INTERP_TEX 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
@@ -622,9 +622,9 @@ static void flat_textured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbs[count] = s; \
pbt[count] = t; \
pbu[count] = u; \
pbs[count] = fragTexcoord[0];\
pbt[count] = fragTexcoord[1];\
pbu[count] = fragTexcoord[2];\
count++; \
CHECK_FULL(count); \
}
@@ -634,16 +634,16 @@ static void flat_textured_line( GLcontext *ctx,
/* unstippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_STUV0 1
#define INTERP_TEX 1
#define WIDE 1
#define PLOT(X,Y) \
{ \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbs[count] = s; \
pbt[count] = t; \
pbu[count] = u; \
pbs[count] = fragTexcoord[0];\
pbt[count] = fragTexcoord[1];\
pbu[count] = fragTexcoord[2];\
count++; \
CHECK_FULL(count); \
}
@@ -678,7 +678,7 @@ static void smooth_textured_line( GLcontext *ctx,
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define INTERP_STUV0 1
#define INTERP_TEX 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
@@ -686,9 +686,9 @@ static void smooth_textured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbs[count] = s; \
pbt[count] = t; \
pbu[count] = u; \
pbs[count] = fragTexcoord[0]; \
pbt[count] = fragTexcoord[1]; \
pbu[count] = fragTexcoord[2]; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@@ -704,16 +704,16 @@ static void smooth_textured_line( GLcontext *ctx,
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define INTERP_STUV0 1
#define INTERP_TEX 1
#define WIDE 1
#define PLOT(X,Y) \
{ \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbs[count] = s; \
pbt[count] = t; \
pbu[count] = u; \
pbs[count] = fragTexcoord[0]; \
pbt[count] = fragTexcoord[1]; \
pbu[count] = fragTexcoord[2]; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@@ -739,12 +739,6 @@ static void smooth_multitextured_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
GLfloat *pbs = ctx->PB->s[0];
GLfloat *pbt = ctx->PB->t[0];
GLfloat *pbu = ctx->PB->u[0];
GLfloat *pbs1 = ctx->PB->s[1];
GLfloat *pbt1 = ctx->PB->t[1];
GLfloat *pbu1 = ctx->PB->u[1];
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
GLubyte (*pbspec)[3] = ctx->PB->spec;
(void) pvert;
@@ -758,30 +752,32 @@ static void smooth_multitextured_line( GLcontext *ctx,
#define INTERP_RGB 1
#define INTERP_SPEC 1
#define INTERP_ALPHA 1
#define INTERP_STUV0 1
#define INTERP_STUV1 1
#define INTERP_MULTITEX 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
{ \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbs[count] = s; \
pbt[count] = t; \
pbu[count] = u; \
pbs1[count] = s1; \
pbt1[count] = t1; \
pbu1[count] = u1; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
pbspec[count][RCOMP] = FixedToInt(sr0); \
pbspec[count][GCOMP] = FixedToInt(sg0); \
pbspec[count][BCOMP] = FixedToInt(sb0); \
count++; \
CHECK_FULL(count); \
#define PLOT(X,Y) \
{ \
GLuint u; \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
pbspec[count][RCOMP] = FixedToInt(sr0); \
pbspec[count][GCOMP] = FixedToInt(sg0); \
pbspec[count][BCOMP] = FixedToInt(sb0); \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u].ReallyEnabled) { \
ctx->PB->s[u][0] = fragTexcoord[u][0]; \
ctx->PB->s[u][1] = fragTexcoord[u][1]; \
ctx->PB->s[u][2] = fragTexcoord[u][2]; \
ctx->PB->s[u][3] = fragTexcoord[u][3]; \
} \
} \
count++; \
CHECK_FULL(count); \
}
#include "linetemp.h"
}
@@ -792,29 +788,31 @@ static void smooth_multitextured_line( GLcontext *ctx,
#define INTERP_RGB 1
#define INTERP_SPEC 1
#define INTERP_ALPHA 1
#define INTERP_STUV0 1
#define INTERP_STUV1 1
#define INTERP_MULTITEX 1
#define WIDE 1
#define PLOT(X,Y) \
{ \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbs[count] = s; \
pbt[count] = t; \
pbu[count] = u; \
pbs1[count] = s1; \
pbt1[count] = t1; \
pbu1[count] = u1; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
pbspec[count][RCOMP] = FixedToInt(sr0); \
pbspec[count][GCOMP] = FixedToInt(sg0); \
pbspec[count][BCOMP] = FixedToInt(sb0); \
count++; \
CHECK_FULL(count); \
#define PLOT(X,Y) \
{ \
GLuint u; \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
pbspec[count][RCOMP] = FixedToInt(sr0); \
pbspec[count][GCOMP] = FixedToInt(sg0); \
pbspec[count][BCOMP] = FixedToInt(sb0); \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u].ReallyEnabled) { \
ctx->PB->s[u][0] = fragTexcoord[u][0]; \
ctx->PB->s[u][1] = fragTexcoord[u][1]; \
ctx->PB->s[u][2] = fragTexcoord[u][2]; \
ctx->PB->s[u][3] = fragTexcoord[u][3]; \
} \
} \
count++; \
CHECK_FULL(count); \
}
#include "linetemp.h"
}
@@ -834,12 +832,6 @@ static void flat_multitextured_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
GLfloat *pbs = ctx->PB->s[0];
GLfloat *pbt = ctx->PB->t[0];
GLfloat *pbu = ctx->PB->u[0];
GLfloat *pbs1 = ctx->PB->s[1];
GLfloat *pbt1 = ctx->PB->t[1];
GLfloat *pbu1 = ctx->PB->u[1];
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
GLubyte (*pbspec)[3] = ctx->PB->spec;
GLubyte *color = ctx->VB->ColorPtr->data[pvert];
@@ -856,30 +848,32 @@ static void flat_multitextured_line( GLcontext *ctx,
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_ALPHA 1
#define INTERP_STUV0 1
#define INTERP_STUV1 1
#define INTERP_MULTITEX 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
{ \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbs[count] = s; \
pbt[count] = t; \
pbu[count] = u; \
pbs1[count] = s1; \
pbt1[count] = t1; \
pbu1[count] = u1; \
pbrgba[count][RCOMP] = color[0]; \
pbrgba[count][GCOMP] = color[1]; \
pbrgba[count][BCOMP] = color[2]; \
pbrgba[count][ACOMP] = color[3]; \
pbspec[count][RCOMP] = sRed; \
pbspec[count][GCOMP] = sGreen; \
pbspec[count][BCOMP] = sBlue; \
count++; \
CHECK_FULL(count); \
#define PLOT(X,Y) \
{ \
GLuint u; \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbrgba[count][RCOMP] = color[0]; \
pbrgba[count][GCOMP] = color[1]; \
pbrgba[count][BCOMP] = color[2]; \
pbrgba[count][ACOMP] = color[3]; \
pbspec[count][RCOMP] = sRed; \
pbspec[count][GCOMP] = sGreen; \
pbspec[count][BCOMP] = sBlue; \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u].ReallyEnabled) { \
ctx->PB->s[u][0] = fragTexcoord[u][0]; \
ctx->PB->s[u][1] = fragTexcoord[u][1]; \
ctx->PB->s[u][2] = fragTexcoord[u][2]; \
ctx->PB->s[u][3] = fragTexcoord[u][3]; \
} \
} \
count++; \
CHECK_FULL(count); \
}
#include "linetemp.h"
}
@@ -888,29 +882,31 @@ static void flat_multitextured_line( GLcontext *ctx,
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_ALPHA 1
#define INTERP_STUV0 1
#define INTERP_STUV1 1
#define INTERP_MULTITEX 1
#define WIDE 1
#define PLOT(X,Y) \
{ \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbs[count] = s; \
pbt[count] = t; \
pbu[count] = u; \
pbs1[count] = s1; \
pbt1[count] = t1; \
pbu1[count] = u1; \
pbrgba[count][RCOMP] = color[0]; \
pbrgba[count][GCOMP] = color[1]; \
pbrgba[count][BCOMP] = color[2]; \
pbrgba[count][ACOMP] = color[3]; \
pbspec[count][RCOMP] = sRed; \
pbspec[count][GCOMP] = sGreen; \
pbspec[count][BCOMP] = sBlue; \
count++; \
CHECK_FULL(count); \
#define PLOT(X,Y) \
{ \
GLuint u; \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbrgba[count][RCOMP] = color[0]; \
pbrgba[count][GCOMP] = color[1]; \
pbrgba[count][BCOMP] = color[2]; \
pbrgba[count][ACOMP] = color[3]; \
pbspec[count][RCOMP] = sRed; \
pbspec[count][GCOMP] = sGreen; \
pbspec[count][BCOMP] = sBlue; \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u].ReallyEnabled) { \
ctx->PB->s[u][0] = fragTexcoord[u][0]; \
ctx->PB->s[u][1] = fragTexcoord[u][1]; \
ctx->PB->s[u][2] = fragTexcoord[u][2]; \
ctx->PB->s[u][3] = fragTexcoord[u][3]; \
} \
} \
count++; \
CHECK_FULL(count); \
}
#include "linetemp.h"
}
@@ -933,7 +929,11 @@ static void aa_rgba_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
#define INTERP_RGBA 1
#define PLOT(x, y) { PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, red, green, blue, coverage ); }
#define PLOT(x, y) \
{ \
PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, \
red, green, blue, coverage ); \
}
#include "lnaatemp.h"
}
@@ -948,11 +948,11 @@ static void aa_tex_rgba_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
#define INTERP_RGBA 1
#define INTERP_STUV0 1
#define INTERP_TEX 1
#define PLOT(x, y) \
{ \
PB_WRITE_TEX_PIXEL( pb, (x), (y), z, red, green, blue, coverage, \
s, t, u ); \
fragTexcoord[0], fragTexcoord[1], fragTexcoord[2] ); \
}
#include "lnaatemp.h"
}
@@ -970,20 +970,12 @@ static void aa_multitex_rgba_line( GLcontext *ctx,
{
#define INTERP_RGBA 1
#define INTERP_SPEC 1
#define INTERP_STUV0 1
#define INTERP_STUV1 1
#define INTERP_MULTITEX 1
#define PLOT(x, y) \
{ \
GLfloat texcoord[MAX_TEXTURE_UNITS][4]; \
texcoord[0][0] = s; \
texcoord[0][1] = t; \
texcoord[0][2] = u; \
texcoord[1][0] = s1; \
texcoord[1][1] = t1; \
texcoord[1][2] = u1; \
PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, \
red, green, blue, coverage, specRed, specGreen, specBlue, \
texcoord ); \
fragTexcoord ); \
}
#include "lnaatemp.h"
}
+2 -2
View File
@@ -1,4 +1,4 @@
/* $Id: rastpos.c,v 1.7 2000/09/26 20:53:53 brianp Exp $ */
/* $Id: rastpos.c,v 1.8 2000/09/30 18:42:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -140,7 +140,7 @@ static void raster_pos4f( GLcontext *ctx,
{
GLuint texSet;
for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) {
for (texSet = 0; texSet < ctx->Const.MaxTextureUnits; texSet++) {
COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet],
ctx->Current.Texcoord[texSet] );
}