support for N texture units
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: drawpix.c,v 1.35 2000/09/26 20:53:53 brianp Exp $ */
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/* $Id: drawpix.c,v 1.36 2000/09/30 18:42:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -820,11 +820,13 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
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MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLubyte));
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for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) {
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_mesa_pixeltexgen(ctx, width, (const GLubyte (*)[4]) rgba,
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s, t, r, q);
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gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
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primary_rgba, rgba);
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for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
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if (ctx->Texture.Unit[unit].ReallyEnabled) {
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_mesa_pixeltexgen(ctx, width, (const GLubyte (*)[4]) rgba,
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s, t, r, q);
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gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
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primary_rgba, rgba);
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}
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}
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}
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+124
-132
@@ -1,10 +1,10 @@
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/* $Id: lines.c,v 1.14 2000/09/29 16:58:44 brianp Exp $ */
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/* $Id: lines.c,v 1.15 2000/09/30 18:42:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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* Version: 3.5
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -614,7 +614,7 @@ static void flat_textured_line( GLcontext *ctx,
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/* stippled */
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#define INTERP_XY 1
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#define INTERP_Z 1
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#define INTERP_STUV0 1
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#define INTERP_TEX 1
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#define WIDE 1
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#define STIPPLE 1
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#define PLOT(X,Y) \
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@@ -622,9 +622,9 @@ static void flat_textured_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbs[count] = s; \
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pbt[count] = t; \
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pbu[count] = u; \
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pbs[count] = fragTexcoord[0];\
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pbt[count] = fragTexcoord[1];\
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pbu[count] = fragTexcoord[2];\
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count++; \
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CHECK_FULL(count); \
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}
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@@ -634,16 +634,16 @@ static void flat_textured_line( GLcontext *ctx,
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/* unstippled */
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#define INTERP_XY 1
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#define INTERP_Z 1
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#define INTERP_STUV0 1
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#define INTERP_TEX 1
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#define WIDE 1
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#define PLOT(X,Y) \
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{ \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbs[count] = s; \
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pbt[count] = t; \
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pbu[count] = u; \
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pbs[count] = fragTexcoord[0];\
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pbt[count] = fragTexcoord[1];\
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pbu[count] = fragTexcoord[2];\
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count++; \
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CHECK_FULL(count); \
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}
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@@ -678,7 +678,7 @@ static void smooth_textured_line( GLcontext *ctx,
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#define INTERP_Z 1
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#define INTERP_RGB 1
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#define INTERP_ALPHA 1
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#define INTERP_STUV0 1
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#define INTERP_TEX 1
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#define WIDE 1
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#define STIPPLE 1
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#define PLOT(X,Y) \
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@@ -686,9 +686,9 @@ static void smooth_textured_line( GLcontext *ctx,
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbs[count] = s; \
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pbt[count] = t; \
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pbu[count] = u; \
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pbs[count] = fragTexcoord[0]; \
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pbt[count] = fragTexcoord[1]; \
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pbu[count] = fragTexcoord[2]; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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pbrgba[count][BCOMP] = FixedToInt(b0); \
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@@ -704,16 +704,16 @@ static void smooth_textured_line( GLcontext *ctx,
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#define INTERP_Z 1
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#define INTERP_RGB 1
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#define INTERP_ALPHA 1
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#define INTERP_STUV0 1
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#define INTERP_TEX 1
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#define WIDE 1
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#define PLOT(X,Y) \
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{ \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbs[count] = s; \
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pbt[count] = t; \
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pbu[count] = u; \
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pbs[count] = fragTexcoord[0]; \
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pbt[count] = fragTexcoord[1]; \
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pbu[count] = fragTexcoord[2]; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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pbrgba[count][BCOMP] = FixedToInt(b0); \
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@@ -739,12 +739,6 @@ static void smooth_multitextured_line( GLcontext *ctx,
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GLint *pbx = ctx->PB->x;
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GLint *pby = ctx->PB->y;
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GLdepth *pbz = ctx->PB->z;
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GLfloat *pbs = ctx->PB->s[0];
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GLfloat *pbt = ctx->PB->t[0];
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GLfloat *pbu = ctx->PB->u[0];
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GLfloat *pbs1 = ctx->PB->s[1];
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GLfloat *pbt1 = ctx->PB->t[1];
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GLfloat *pbu1 = ctx->PB->u[1];
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GLubyte (*pbrgba)[4] = ctx->PB->rgba;
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GLubyte (*pbspec)[3] = ctx->PB->spec;
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(void) pvert;
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@@ -758,30 +752,32 @@ static void smooth_multitextured_line( GLcontext *ctx,
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#define INTERP_RGB 1
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#define INTERP_SPEC 1
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#define INTERP_ALPHA 1
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#define INTERP_STUV0 1
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#define INTERP_STUV1 1
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#define INTERP_MULTITEX 1
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#define WIDE 1
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#define STIPPLE 1
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#define PLOT(X,Y) \
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{ \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbs[count] = s; \
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pbt[count] = t; \
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pbu[count] = u; \
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pbs1[count] = s1; \
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pbt1[count] = t1; \
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pbu1[count] = u1; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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pbrgba[count][BCOMP] = FixedToInt(b0); \
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pbrgba[count][ACOMP] = FixedToInt(a0); \
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pbspec[count][RCOMP] = FixedToInt(sr0); \
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pbspec[count][GCOMP] = FixedToInt(sg0); \
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pbspec[count][BCOMP] = FixedToInt(sb0); \
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count++; \
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CHECK_FULL(count); \
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#define PLOT(X,Y) \
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{ \
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GLuint u; \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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pbrgba[count][BCOMP] = FixedToInt(b0); \
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pbrgba[count][ACOMP] = FixedToInt(a0); \
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pbspec[count][RCOMP] = FixedToInt(sr0); \
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pbspec[count][GCOMP] = FixedToInt(sg0); \
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pbspec[count][BCOMP] = FixedToInt(sb0); \
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
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if (ctx->Texture.Unit[u].ReallyEnabled) { \
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ctx->PB->s[u][0] = fragTexcoord[u][0]; \
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ctx->PB->s[u][1] = fragTexcoord[u][1]; \
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ctx->PB->s[u][2] = fragTexcoord[u][2]; \
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ctx->PB->s[u][3] = fragTexcoord[u][3]; \
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} \
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} \
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count++; \
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CHECK_FULL(count); \
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}
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#include "linetemp.h"
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}
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@@ -792,29 +788,31 @@ static void smooth_multitextured_line( GLcontext *ctx,
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#define INTERP_RGB 1
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#define INTERP_SPEC 1
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#define INTERP_ALPHA 1
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#define INTERP_STUV0 1
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#define INTERP_STUV1 1
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#define INTERP_MULTITEX 1
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#define WIDE 1
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#define PLOT(X,Y) \
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{ \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbs[count] = s; \
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pbt[count] = t; \
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pbu[count] = u; \
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pbs1[count] = s1; \
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pbt1[count] = t1; \
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pbu1[count] = u1; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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pbrgba[count][BCOMP] = FixedToInt(b0); \
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pbrgba[count][ACOMP] = FixedToInt(a0); \
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pbspec[count][RCOMP] = FixedToInt(sr0); \
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pbspec[count][GCOMP] = FixedToInt(sg0); \
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pbspec[count][BCOMP] = FixedToInt(sb0); \
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count++; \
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CHECK_FULL(count); \
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#define PLOT(X,Y) \
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{ \
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GLuint u; \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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pbrgba[count][BCOMP] = FixedToInt(b0); \
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pbrgba[count][ACOMP] = FixedToInt(a0); \
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pbspec[count][RCOMP] = FixedToInt(sr0); \
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pbspec[count][GCOMP] = FixedToInt(sg0); \
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pbspec[count][BCOMP] = FixedToInt(sb0); \
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
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if (ctx->Texture.Unit[u].ReallyEnabled) { \
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ctx->PB->s[u][0] = fragTexcoord[u][0]; \
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ctx->PB->s[u][1] = fragTexcoord[u][1]; \
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ctx->PB->s[u][2] = fragTexcoord[u][2]; \
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ctx->PB->s[u][3] = fragTexcoord[u][3]; \
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} \
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} \
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count++; \
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CHECK_FULL(count); \
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}
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#include "linetemp.h"
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}
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@@ -834,12 +832,6 @@ static void flat_multitextured_line( GLcontext *ctx,
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GLint *pbx = ctx->PB->x;
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GLint *pby = ctx->PB->y;
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GLdepth *pbz = ctx->PB->z;
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GLfloat *pbs = ctx->PB->s[0];
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GLfloat *pbt = ctx->PB->t[0];
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GLfloat *pbu = ctx->PB->u[0];
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GLfloat *pbs1 = ctx->PB->s[1];
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GLfloat *pbt1 = ctx->PB->t[1];
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GLfloat *pbu1 = ctx->PB->u[1];
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GLubyte (*pbrgba)[4] = ctx->PB->rgba;
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GLubyte (*pbspec)[3] = ctx->PB->spec;
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GLubyte *color = ctx->VB->ColorPtr->data[pvert];
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@@ -856,30 +848,32 @@ static void flat_multitextured_line( GLcontext *ctx,
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#define INTERP_XY 1
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#define INTERP_Z 1
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#define INTERP_ALPHA 1
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#define INTERP_STUV0 1
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#define INTERP_STUV1 1
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#define INTERP_MULTITEX 1
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#define WIDE 1
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#define STIPPLE 1
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#define PLOT(X,Y) \
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{ \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbs[count] = s; \
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pbt[count] = t; \
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pbu[count] = u; \
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pbs1[count] = s1; \
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pbt1[count] = t1; \
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pbu1[count] = u1; \
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pbrgba[count][RCOMP] = color[0]; \
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pbrgba[count][GCOMP] = color[1]; \
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pbrgba[count][BCOMP] = color[2]; \
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pbrgba[count][ACOMP] = color[3]; \
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pbspec[count][RCOMP] = sRed; \
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pbspec[count][GCOMP] = sGreen; \
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pbspec[count][BCOMP] = sBlue; \
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count++; \
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CHECK_FULL(count); \
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#define PLOT(X,Y) \
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{ \
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GLuint u; \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbrgba[count][RCOMP] = color[0]; \
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pbrgba[count][GCOMP] = color[1]; \
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pbrgba[count][BCOMP] = color[2]; \
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pbrgba[count][ACOMP] = color[3]; \
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pbspec[count][RCOMP] = sRed; \
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pbspec[count][GCOMP] = sGreen; \
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pbspec[count][BCOMP] = sBlue; \
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
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if (ctx->Texture.Unit[u].ReallyEnabled) { \
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ctx->PB->s[u][0] = fragTexcoord[u][0]; \
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ctx->PB->s[u][1] = fragTexcoord[u][1]; \
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ctx->PB->s[u][2] = fragTexcoord[u][2]; \
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ctx->PB->s[u][3] = fragTexcoord[u][3]; \
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} \
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} \
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count++; \
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CHECK_FULL(count); \
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}
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#include "linetemp.h"
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}
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@@ -888,29 +882,31 @@ static void flat_multitextured_line( GLcontext *ctx,
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#define INTERP_XY 1
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#define INTERP_Z 1
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#define INTERP_ALPHA 1
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#define INTERP_STUV0 1
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#define INTERP_STUV1 1
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#define INTERP_MULTITEX 1
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#define WIDE 1
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#define PLOT(X,Y) \
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{ \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbs[count] = s; \
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pbt[count] = t; \
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pbu[count] = u; \
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pbs1[count] = s1; \
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pbt1[count] = t1; \
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pbu1[count] = u1; \
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pbrgba[count][RCOMP] = color[0]; \
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pbrgba[count][GCOMP] = color[1]; \
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pbrgba[count][BCOMP] = color[2]; \
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pbrgba[count][ACOMP] = color[3]; \
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pbspec[count][RCOMP] = sRed; \
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pbspec[count][GCOMP] = sGreen; \
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pbspec[count][BCOMP] = sBlue; \
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count++; \
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CHECK_FULL(count); \
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#define PLOT(X,Y) \
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{ \
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GLuint u; \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbrgba[count][RCOMP] = color[0]; \
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pbrgba[count][GCOMP] = color[1]; \
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pbrgba[count][BCOMP] = color[2]; \
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pbrgba[count][ACOMP] = color[3]; \
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pbspec[count][RCOMP] = sRed; \
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pbspec[count][GCOMP] = sGreen; \
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pbspec[count][BCOMP] = sBlue; \
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
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if (ctx->Texture.Unit[u].ReallyEnabled) { \
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ctx->PB->s[u][0] = fragTexcoord[u][0]; \
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ctx->PB->s[u][1] = fragTexcoord[u][1]; \
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ctx->PB->s[u][2] = fragTexcoord[u][2]; \
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ctx->PB->s[u][3] = fragTexcoord[u][3]; \
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} \
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} \
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count++; \
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CHECK_FULL(count); \
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}
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#include "linetemp.h"
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}
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@@ -933,7 +929,11 @@ static void aa_rgba_line( GLcontext *ctx,
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GLuint vert0, GLuint vert1, GLuint pvert )
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{
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#define INTERP_RGBA 1
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#define PLOT(x, y) { PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, red, green, blue, coverage ); }
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#define PLOT(x, y) \
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{ \
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PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, \
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red, green, blue, coverage ); \
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}
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#include "lnaatemp.h"
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}
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@@ -948,11 +948,11 @@ static void aa_tex_rgba_line( GLcontext *ctx,
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GLuint vert0, GLuint vert1, GLuint pvert )
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{
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#define INTERP_RGBA 1
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#define INTERP_STUV0 1
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#define INTERP_TEX 1
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#define PLOT(x, y) \
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{ \
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PB_WRITE_TEX_PIXEL( pb, (x), (y), z, red, green, blue, coverage, \
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s, t, u ); \
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fragTexcoord[0], fragTexcoord[1], fragTexcoord[2] ); \
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}
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#include "lnaatemp.h"
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}
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@@ -970,20 +970,12 @@ static void aa_multitex_rgba_line( GLcontext *ctx,
|
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{
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#define INTERP_RGBA 1
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#define INTERP_SPEC 1
|
||||
#define INTERP_STUV0 1
|
||||
#define INTERP_STUV1 1
|
||||
#define INTERP_MULTITEX 1
|
||||
#define PLOT(x, y) \
|
||||
{ \
|
||||
GLfloat texcoord[MAX_TEXTURE_UNITS][4]; \
|
||||
texcoord[0][0] = s; \
|
||||
texcoord[0][1] = t; \
|
||||
texcoord[0][2] = u; \
|
||||
texcoord[1][0] = s1; \
|
||||
texcoord[1][1] = t1; \
|
||||
texcoord[1][2] = u1; \
|
||||
PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, \
|
||||
red, green, blue, coverage, specRed, specGreen, specBlue, \
|
||||
texcoord ); \
|
||||
fragTexcoord ); \
|
||||
}
|
||||
#include "lnaatemp.h"
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: rastpos.c,v 1.7 2000/09/26 20:53:53 brianp Exp $ */
|
||||
/* $Id: rastpos.c,v 1.8 2000/09/30 18:42:29 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -140,7 +140,7 @@ static void raster_pos4f( GLcontext *ctx,
|
||||
|
||||
{
|
||||
GLuint texSet;
|
||||
for (texSet=0; texSet<MAX_TEXTURE_UNITS; texSet++) {
|
||||
for (texSet = 0; texSet < ctx->Const.MaxTextureUnits; texSet++) {
|
||||
COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet],
|
||||
ctx->Current.Texcoord[texSet] );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user