zink: enable cull-distance if supported
This is already implemented, and we just need to flip the switch to turn it on. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5479>
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@@ -270,10 +270,8 @@ zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_PCI_FUNCTION:
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return 0; /* TODO: figure these out */
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#if 0 /* TODO: Enable me */
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case PIPE_CAP_CULL_DISTANCE:
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return screen->feats.shaderCullDistance;
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#endif
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case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
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return screen->props.limits.viewportSubPixelBits;
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