anv/image: Do swizzle remapping in anv_image.c

TODO: At some point, we really need to make an image_view_init_info that's
a flyweight and stop stuffing everything into image_view.
This commit is contained in:
Jason Ekstrand
2016-01-26 20:16:43 -08:00
parent 7d84fe9b1f
commit 9bc72a9213
5 changed files with 27 additions and 26 deletions
+17
View File
@@ -453,6 +453,15 @@ has_matching_storage_typed_format(const struct anv_device *device,
device->info.gen >= 9);
}
static VkComponentSwizzle
remap_swizzle(VkComponentSwizzle swizzle, VkComponentSwizzle component)
{
if (swizzle == VK_COMPONENT_SWIZZLE_IDENTITY)
return component;
else
return swizzle;
}
void
anv_image_view_init(struct anv_image_view *iview,
struct anv_device *device,
@@ -493,6 +502,14 @@ anv_image_view_init(struct anv_image_view *iview,
iview->vk_format = pCreateInfo->format;
iview->format = anv_get_isl_format(pCreateInfo->format, iview->aspect_mask,
image->tiling);
iview->swizzle.r = remap_swizzle(pCreateInfo->components.r,
VK_COMPONENT_SWIZZLE_R);
iview->swizzle.g = remap_swizzle(pCreateInfo->components.g,
VK_COMPONENT_SWIZZLE_G);
iview->swizzle.b = remap_swizzle(pCreateInfo->components.b,
VK_COMPONENT_SWIZZLE_B);
iview->swizzle.a = remap_swizzle(pCreateInfo->components.a,
VK_COMPONENT_SWIZZLE_A);
iview->base_layer = range->baseArrayLayer;
iview->base_mip = range->baseMipLevel;
+1
View File
@@ -1566,6 +1566,7 @@ struct anv_image_view {
VkImageAspectFlags aspect_mask;
VkFormat vk_format;
VkComponentMapping swizzle;
enum isl_format format;
uint32_t base_layer;
uint32_t base_mip;
+4 -8
View File
@@ -202,14 +202,10 @@ genX(fill_image_surface_state)(struct anv_device *device, void *state_map,
.MCSEnable = false,
# if (ANV_IS_HASWELL)
.ShaderChannelSelectR = vk_to_gen_swizzle(pCreateInfo->components.r,
VK_COMPONENT_SWIZZLE_R),
.ShaderChannelSelectG = vk_to_gen_swizzle(pCreateInfo->components.g,
VK_COMPONENT_SWIZZLE_G),
.ShaderChannelSelectB = vk_to_gen_swizzle(pCreateInfo->components.b,
VK_COMPONENT_SWIZZLE_B),
.ShaderChannelSelectA = vk_to_gen_swizzle(pCreateInfo->components.a,
VK_COMPONENT_SWIZZLE_A),
.ShaderChannelSelectR = vk_to_gen_swizzle[iview->swizzle.r],
.ShaderChannelSelectG = vk_to_gen_swizzle[iview->swizzle.g],
.ShaderChannelSelectB = vk_to_gen_swizzle[iview->swizzle.b],
.ShaderChannelSelectA = vk_to_gen_swizzle[iview->swizzle.a],
# else /* XXX: Seriously? */
.RedClearColor = 0,
.GreenClearColor = 0,
+4 -8
View File
@@ -224,14 +224,10 @@ genX(fill_image_surface_state)(struct anv_device *device, void *state_map,
.GreenClearColor = 0,
.BlueClearColor = 0,
.AlphaClearColor = 0,
.ShaderChannelSelectRed = vk_to_gen_swizzle(pCreateInfo->components.r,
VK_COMPONENT_SWIZZLE_R),
.ShaderChannelSelectGreen = vk_to_gen_swizzle(pCreateInfo->components.g,
VK_COMPONENT_SWIZZLE_G),
.ShaderChannelSelectBlue = vk_to_gen_swizzle(pCreateInfo->components.b,
VK_COMPONENT_SWIZZLE_B),
.ShaderChannelSelectAlpha = vk_to_gen_swizzle(pCreateInfo->components.a,
VK_COMPONENT_SWIZZLE_A),
.ShaderChannelSelectRed = vk_to_gen_swizzle[iview->swizzle.r],
.ShaderChannelSelectGreen = vk_to_gen_swizzle[iview->swizzle.g],
.ShaderChannelSelectBlue = vk_to_gen_swizzle[iview->swizzle.b],
.ShaderChannelSelectAlpha = vk_to_gen_swizzle[iview->swizzle.a],
.ResourceMinLOD = 0.0,
.SurfaceBaseAddress = { NULL, iview->offset },
};
+1 -10
View File
@@ -58,7 +58,7 @@ anv_surface_format(const struct anv_device *device, enum isl_format format,
}
#if ANV_GEN > 7 || ANV_IS_HASWELL
static const uint32_t vk_to_gen_swizzle_map[] = {
static const uint32_t vk_to_gen_swizzle[] = {
[VK_COMPONENT_SWIZZLE_ZERO] = SCS_ZERO,
[VK_COMPONENT_SWIZZLE_ONE] = SCS_ONE,
[VK_COMPONENT_SWIZZLE_R] = SCS_RED,
@@ -66,15 +66,6 @@ static const uint32_t vk_to_gen_swizzle_map[] = {
[VK_COMPONENT_SWIZZLE_B] = SCS_BLUE,
[VK_COMPONENT_SWIZZLE_A] = SCS_ALPHA
};
static inline uint32_t
vk_to_gen_swizzle(VkComponentSwizzle swizzle, VkComponentSwizzle component)
{
if (swizzle == VK_COMPONENT_SWIZZLE_IDENTITY)
return vk_to_gen_swizzle_map[component];
else
return vk_to_gen_swizzle_map[swizzle];
}
#endif
static inline uint32_t