llvmpipe: Check when a shader does not satisfy 0 < imm < 1.
Signed-off-by: José Fonseca <jfonseca@vmware.com>
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José Fonseca
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c426e63aa0
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9bc58d941a
@@ -121,6 +121,11 @@ struct lp_tgsi_info
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*/
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unsigned indirect_textures:1;
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/*
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* Whether any immediate values are outside the range of 0 and 1
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*/
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unsigned unclamped_immediates:1;
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/*
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* Texture opcode description. Aimed at detecting and described direct
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* texture opcodes.
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@@ -442,8 +442,12 @@ lp_build_tgsi_info(const struct tgsi_token *tokens,
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assert(size <= 4);
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if (ctx.num_imms < Elements(ctx.imm)) {
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for (chan = 0; chan < size; ++chan) {
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ctx.imm[ctx.num_imms][chan] =
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parse.FullToken.FullImmediate.u[chan].Float;
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float value = parse.FullToken.FullImmediate.u[chan].Float;
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ctx.imm[ctx.num_imms][chan] = value;
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if (value < 0.0f || value > 1.0f) {
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info->unclamped_immediates = TRUE;
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}
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}
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++ctx.num_imms;
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}
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