freedreno/a3xx/compiler: collapse nop's with repeat

Easier than making more extensive use of rpt, and the more compact
shaders seem to bring some bit of performance boost.  (Perhaps repeat
flag benefits are more than just instruction cache, possibly it saves
on instruction decode as well?)

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark
2014-02-21 18:03:30 -05:00
parent bb255fdf06
commit 9bbfae6265
2 changed files with 15 additions and 0 deletions
+5
View File
@@ -312,6 +312,11 @@ static inline bool is_flow(struct ir3_instruction *instr)
return (instr->category == 0);
}
static inline bool is_nop(struct ir3_instruction *instr)
{
return is_flow(instr) && (instr->opc == OPC_NOP);
}
static inline bool is_alu(struct ir3_instruction *instr)
{
return (1 <= instr->category) && (instr->category <= 3);
@@ -542,6 +542,16 @@ static void legalize(struct ir3_ra_ctx *ctx, struct ir3_block *block)
if ((shader->instrs_count == 0) && (n->category >= 5))
ir3_instr_create(block, 0, OPC_NOP);
if (is_nop(n) && shader->instrs_count) {
struct ir3_instruction *last =
shader->instrs[shader->instrs_count-1];
if (is_nop(last) && (last->repeat < 5)) {
last->repeat++;
last->flags |= n->flags;
continue;
}
}
shader->instrs[shader->instrs_count++] = n;
if (is_sfu(n))