vc4: Add some useful debug printfs for miptrees.
I keep rewriting these.
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@@ -33,12 +33,24 @@
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#include "vc4_resource.h"
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#include "vc4_tiling.h"
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static bool miptree_debug = false;
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static void
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vc4_resource_bo_alloc(struct vc4_resource *rsc)
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{
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struct pipe_resource *prsc = &rsc->base.b;
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struct pipe_screen *pscreen = prsc->screen;
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if (miptree_debug) {
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fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
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rsc,
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rsc->slices[0].size,
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rsc->slices[0].offset,
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rsc->slices[0].offset +
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rsc->slices[0].size +
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rsc->cube_map_stride * (prsc->array_size - 1));
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}
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vc4_bo_unreference(&rsc->bo);
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rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
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rsc->slices[0].offset +
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@@ -267,6 +279,22 @@ vc4_setup_slices(struct vc4_resource *rsc)
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slice->size = level_height * slice->stride;
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offset += slice->size;
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if (miptree_debug) {
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static const char tiling_chars[] = {
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[VC4_TILING_FORMAT_LINEAR] = 'R',
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[VC4_TILING_FORMAT_LT] = 'L',
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[VC4_TILING_FORMAT_T] = 'T'
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};
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fprintf(stderr,
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"rsc setup %p (format %d), %dx%d: "
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"level %d (%c) -> %dx%d, stride %d@0x%08x\n",
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rsc, rsc->vc4_format,
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prsc->width0, prsc->height0,
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i, tiling_chars[slice->tiling],
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level_width, level_height,
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slice->stride, slice->offset);
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}
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}
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/* The texture base pointer that has to point to level 0 doesn't have
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@@ -385,6 +413,15 @@ vc4_resource_from_handle(struct pipe_screen *pscreen,
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rsc->vc4_format = get_resource_texture_format(prsc);
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if (miptree_debug) {
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fprintf(stderr,
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"rsc import %p (format %d), %dx%d: "
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"level 0 (R) -> stride %d@0x%08x\n",
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rsc, rsc->vc4_format,
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prsc->width0, prsc->height0,
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slice->stride, slice->offset);
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}
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return prsc;
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fail:
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