recommit e731d8aafa.
This got lost with glsl-compiler-1 merge, it fixes segfaults when using ATI_fragment_shader, which uses the ProgramStringNotify mechanism but doesn't have a valid program pointer.
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@@ -1608,7 +1608,7 @@ const struct tnl_pipeline_stage _tnl_arb_vertex_program_stage =
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void
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_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
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{
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if (program->Target == GL_VERTEX_PROGRAM_ARB) {
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if (target == GL_VERTEX_PROGRAM_ARB) {
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/* free any existing tnl data hanging off the program */
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struct gl_vertex_program *vprog = (struct gl_vertex_program *) program;
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if (vprog->TnlData) {
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