etnaviv: nir: do not run opt loop after nir_lower_bool_xxx(..)
Running the optimizations after bool to float/int lowering is not going to work. Large portions of NIR are likely to blow up if they see floats/ints in weird places. Most of the bool->float/int conversions are direct instruction substitutions and it's not going to leave a lot of garbage around to optimize. Fixes nir.h:261: nir_const_value_as_bool: Assertion `i == 0 || i == -1' failed dEQP-GLES2.functional.shaders.loops.while_constant_iterations.no_iterations_vertex Here are shader-db results for GC2000: instructions HURT: shaders/tesseract/488.shader_test FRAG: 516 -> 524 (1.55%) instructions HURT: shaders/tesseract/491.shader_test FRAG: 248 -> 260 (4.84%) instructions HURT: shaders/tesseract/494.shader_test FRAG: 244 -> 256 (4.92%) instructions HURT: shaders/tesseract/238.shader_test FRAG: 232 -> 244 (5.17%) instructions HURT: shaders/tesseract/241.shader_test FRAG: 232 -> 244 (5.17%) instructions HURT: shaders/tesseract/127.shader_test FRAG: 76 -> 80 (5.26%) instructions HURT: shaders/tesseract/130.shader_test FRAG: 148 -> 156 (5.41%) instructions HURT: shaders/tesseract/226.shader_test FRAG: 192 -> 204 (6.25%) instructions HURT: shaders/tesseract/229.shader_test FRAG: 192 -> 204 (6.25%) instructions HURT: shaders/tesseract/217.shader_test FRAG: 152 -> 164 (7.89%) instructions HURT: shaders/tesseract/214.shader_test FRAG: 152 -> 164 (7.89%) instructions HURT: shaders/tesseract/205.shader_test FRAG: 112 -> 124 (10.71%) instructions HURT: shaders/tesseract/202.shader_test FRAG: 112 -> 124 (10.71%) instructions HURT: shaders/tesseract/169.shader_test FRAG: 32 -> 36 (12.50%) instructions HURT: shaders/tesseract/166.shader_test FRAG: 32 -> 36 (12.50%) instructions HURT: shaders/deqp_gles3/61312.shader_test FRAG: 448 -> 508 (13.39%) instructions HURT: shaders/deqp_gles3/61309.shader_test FRAG: 448 -> 508 (13.39%) instructions HURT: shaders/deqp_gles3/61324.shader_test FRAG: 448 -> 508 (13.39%) instructions HURT: shaders/tesseract/118.shader_test FRAG: 28 -> 32 (14.29%) instructions HURT: shaders/tesseract/181.shader_test FRAG: 52 -> 60 (15.38%) instructions HURT: shaders/tesseract/178.shader_test FRAG: 52 -> 60 (15.38%) instructions HURT: shaders/tesseract/121.shader_test FRAG: 52 -> 60 (15.38%) instructions HURT: shaders/tesseract/193.shader_test FRAG: 72 -> 84 (16.67%) instructions HURT: shaders/tesseract/190.shader_test FRAG: 72 -> 84 (16.67%) total instructions in shared programs: 64220 -> 64572 (0.55%) instructions in affected programs: 4924 -> 5276 (7.15%) helped: 5 HURT: 24 helped stats (abs) min: 4 max: 8 x̄: 5.60 x̃: 4 helped stats (rel) min: 4.35% max: 5.41% x̄: 4.72% x̃: 4.35% HURT stats (abs) min: 4 max: 60 x̄: 15.83 x̃: 12 HURT stats (rel) min: 1.55% max: 16.67% x̄: 10.04% x̃: 10.71% 95% mean confidence interval for instructions value: 5.39 18.89 95% mean confidence interval for instructions %-change: 4.81% 10.18% Instructions are HURT. total temps in shared programs: 2514 -> 2512 (-0.08%) temps in affected programs: 9 -> 7 (-22.22%) helped: 2 HURT: 0 Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com> Reviewed-by: Lucas Stach <l.stach@pengutronix.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7624>
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@@ -1118,8 +1118,6 @@ etna_compile_shader_nir(struct etna_shader_variant *v)
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NIR_PASS_V(s, nir_lower_bool_to_int32);
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}
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etna_optimize_loop(s);
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if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS))
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nir_print_shader(s, stdout);
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