mesa: minor improvements to _mesa_compute_compressed_pixelstore()
Replace the gl_texture_image parameter with mesa_format since we only used the image's format. Add some comments. Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -693,7 +693,7 @@ _mesa_get_compressed_teximage(struct gl_context *ctx,
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GLuint i, slice;
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GLubyte *dest;
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_mesa_compute_compressed_pixelstore(dimensions, texImage,
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_mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
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texImage->Width, texImage->Height,
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texImage->Depth,
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&ctx->Pack,
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@@ -2191,14 +2191,23 @@ _mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims,
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}
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/**
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* Compute compressed_pixelstore parameters for copying compressed
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* texture data.
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* \param dims number of texture image dimensions: 1, 2 or 3
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* \param texFormat the compressed texture format
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* \param width, height, depth size of image to copy
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* \param packing pixelstore parameters describing user-space image packing
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* \param store returns the compressed_pixelstore parameters
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*/
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void
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_mesa_compute_compressed_pixelstore(GLuint dims, struct gl_texture_image *texImage,
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GLsizei width, GLsizei height, GLsizei depth,
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const struct gl_pixelstore_attrib *packing,
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struct compressed_pixelstore *store)
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_mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat,
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GLsizei width, GLsizei height,
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GLsizei depth,
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const struct gl_pixelstore_attrib *packing,
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struct compressed_pixelstore *store)
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{
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GLuint bw, bh;
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const mesa_format texFormat = texImage->TexFormat;
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_mesa_get_format_block_size(texFormat, &bw, &bh);
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@@ -2268,8 +2277,9 @@ _mesa_store_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
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return;
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}
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_mesa_compute_compressed_pixelstore(dims, texImage, width, height, depth,
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&ctx->Unpack, &store);
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_mesa_compute_compressed_pixelstore(dims, texImage->TexFormat,
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width, height, depth,
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&ctx->Unpack, &store);
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/* get pointer to src pixels (may be in a pbo which we'll map here) */
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data = _mesa_validate_pbo_compressed_teximage(ctx, dims, imageSize, data,
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@@ -150,10 +150,11 @@ struct compressed_pixelstore {
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extern void
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_mesa_compute_compressed_pixelstore(GLuint dims, struct gl_texture_image *texImage,
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GLsizei width, GLsizei height, GLsizei depth,
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const struct gl_pixelstore_attrib *packing,
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struct compressed_pixelstore *store);
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_mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat,
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GLsizei width, GLsizei height,
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GLsizei depth,
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const struct gl_pixelstore_attrib *packing,
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struct compressed_pixelstore *store);
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#endif
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