r600g: do not use "fast-clear" for small textures (v3)

Ported from radeonsi. Improves windowed glxgears ran as

	vblank_mode=0 glxgears -info -geometry 0+0+512+512

from ≈2270 FPS to ≈2360 FPS. Tested with AMD TURKS.

v2: turned out glxgears ignores the option above, the correct way would
be "512x512+0+0". Now it can be seen 512x512 actually loses 30 FPS.
300×300 however wins around a hundred FPS, and to leave some room in
case results may differ for other cards I want not to nitpick in search
of an optimum but to simply leave 300×300 in the code.
v3: remove redundant braces, and try harder for the mail to stick to
the rest of the series.

Signed-off-by: Konstantin Kharlamov <Hi-Angel@yandex.ru>
Reviewed-by: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Konstantin Kharlamov
2018-01-01 10:38:37 +03:00
committed by Marek Olšák
parent 4cf8f329ed
commit 9b379591c9
+10
View File
@@ -1794,6 +1794,16 @@ void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
!(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
continue;
/* Use a slow clear for small surfaces where the cost of
* the eliminate pass can be higher than the benefit of fast
* clear. AMDGPU-pro does this, but the numbers may differ.
*
* This helps on both dGPUs and APUs, even small ones.
*/
if (tex->resource.b.b.nr_samples <= 1 &&
tex->resource.b.b.width0 * tex->resource.b.b.height0 <= 300 * 300)
continue;
{
/* 128-bit formats are unusupported */
if (tex->surface.bpe > 8) {