move st_invalidate_state() prototype to st_context.h
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@@ -180,6 +180,8 @@ struct st_framebuffer
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extern void st_init_driver_functions(struct dd_function_table *functions);
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void st_invalidate_state(GLcontext * ctx, GLuint new_state);
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#define Y_0_TOP 1
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@@ -70,8 +70,6 @@ void st_make_current(struct st_context *st,
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struct st_framebuffer *draw,
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struct st_framebuffer *read);
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void st_invalidate_state(GLcontext * ctx, GLuint new_state);
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void st_flush( struct st_context *st );
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void st_notify_swapbuffers(struct st_framebuffer *stfb);
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