st/mesa: whitespace fixes in st_texture.h
Trivial.
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@@ -1,8 +1,8 @@
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/**************************************************************************
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*
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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@@ -10,11 +10,11 @@
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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@@ -22,7 +22,7 @@
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*
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**************************************************************************/
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#ifndef ST_TEXTURE_H
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@@ -39,7 +39,8 @@
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struct pipe_resource;
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struct st_texture_image_transfer {
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struct st_texture_image_transfer
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{
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struct pipe_transfer *transfer;
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/* For compressed texture fallback. */
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@@ -52,7 +53,8 @@ struct st_texture_image_transfer {
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/**
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* Container for one context's validated sampler view.
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*/
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struct st_sampler_view {
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struct st_sampler_view
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{
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struct pipe_sampler_view *view;
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/** The glsl version of the shader seen during validation */
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@@ -65,13 +67,15 @@ struct st_sampler_view {
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/**
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* Container for per-context sampler views of a texture.
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*/
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struct st_sampler_views {
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struct st_sampler_views
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{
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struct st_sampler_views *next;
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uint32_t max;
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uint32_t count;
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struct st_sampler_view views[0];
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};
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/**
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* Subclass of gl_texure_image.
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*/
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@@ -249,7 +253,7 @@ st_get_view_format(struct st_texture_object *stObj)
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extern struct pipe_resource *
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st_texture_create(struct st_context *st,
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enum pipe_texture_target target,
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enum pipe_format format,
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enum pipe_format format,
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GLuint last_level,
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GLuint width0,
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GLuint height0,
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