freedreno/ir3: fix has_latency_to_hide

Also count tex-prefetch instructions.  And only let the no-latency rule
kick in for frag shaders.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4071>
This commit is contained in:
Rob Clark
2020-02-28 15:45:53 -08:00
committed by Marge Bot
parent b6eb11295a
commit 9ae93be8fb
+8 -1
View File
@@ -1201,9 +1201,16 @@ void ir3_legalize(struct ir3 *ir, struct ir3_shader_variant *so, int *max_bary);
static inline bool
ir3_has_latency_to_hide(struct ir3 *ir)
{
/* VS/GS/TCS/TESS co-exist with frag shader invocations, but we don't
* know the nature of the fragment shader. Just assume it will have
* latency to hide:
*/
if (ir->type != MESA_SHADER_FRAGMENT)
return true;
foreach_block (block, &ir->block_list) {
foreach_instr (instr, &block->instr_list) {
if (is_tex(instr))
if (is_tex_or_prefetch(instr))
return true;
if (is_load(instr)) {