docs: update texture red/green support in GL3.txt
This commit is contained in:
+1
-1
@@ -25,7 +25,7 @@ Non-normalized Integer texture/framebuffer formats not started
|
||||
Packed depth/stencil formats DONE
|
||||
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
|
||||
GL_EXT_texture_compression_rgtc not started
|
||||
Red and red/green texture formats DONE (swrast, i965)
|
||||
Red and red/green texture formats DONE (swrast, i965, gallium)
|
||||
Transform feedback (GL_EXT_transform_feedback) ~50% done
|
||||
glBindFragDataLocation, glGetFragDataLocation,
|
||||
glBindBufferRange, glBindBufferBase commands
|
||||
|
||||
Reference in New Issue
Block a user