mesa: finish implementing glPrimitiveRestartNV() for display lists

If we try to build a display list with just a glPrimitiveRestartNV()
call, we'd crash because of a null GLvertexformat::PrimitiveRestartNV
pointer.  This change fixes that case.

The previous patch fixed the case of calling glPrimitiveRestartNV()
inside a glBegin/End pair.

v2: minor clean-up in save_PrimitiveRestartNV(), per Charmaine.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul
2017-07-06 17:54:49 -06:00
parent f5c8bb1e00
commit 9ac55e8219
+21 -1
View File
@@ -325,7 +325,8 @@ typedef enum
OPCODE_STENCIL_FUNC_SEPARATE,
OPCODE_STENCIL_OP_SEPARATE,
OPCODE_STENCIL_MASK_SEPARATE,
/* GL_NV_primitive_restart */
OPCODE_PRIMITIVE_RESTART_NV,
/* GL_ARB_shader_objects */
OPCODE_USE_PROGRAM,
OPCODE_UNIFORM_1F,
@@ -6094,6 +6095,19 @@ save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
index_error();
}
static void GLAPIENTRY
save_PrimitiveRestartNV(void)
{
/* Note: this is used when outside a glBegin/End pair in a display list */
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) alloc_instruction(ctx, OPCODE_PRIMITIVE_RESTART_NV, 0);
if (ctx->ExecuteFlag) {
CALL_PrimitiveRestartNV(ctx->Exec, ());
}
}
static void GLAPIENTRY
save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
@@ -8670,6 +8684,10 @@ execute_list(struct gl_context *ctx, GLuint list)
n[5].i, n[6].i, n[7].i, n[8].i,
n[9].i, n[10].e));
break;
case OPCODE_PRIMITIVE_RESTART_NV:
CALL_PrimitiveRestartNV(ctx->Exec, ());
break;
case OPCODE_USE_PROGRAM:
CALL_UseProgram(ctx->Exec, (n[1].ui));
break;
@@ -10460,6 +10478,8 @@ save_vtxfmt_init(GLvertexformat * vfmt)
vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
vfmt->PrimitiveRestartNV = save_PrimitiveRestartNV;
}