varying changes
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@@ -199,7 +199,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
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(ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
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RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
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#if NEW_SLANG
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#if 1 /* XXX NEW_SLANG */
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RENDERINPUTS_SET_RANGE( tnl->render_inputs_bitset,
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_TNL_FIRST_GENERIC, _TNL_LAST_GENERIC );
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#else
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@@ -422,7 +422,7 @@ struct vertex_buffer
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GLvector4f *ColorPtr[2]; /* _TNL_BIT_COLOR0 */
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GLvector4f *SecondaryColorPtr[2]; /* _TNL_BIT_COLOR1 */
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GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */
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GLvector4f *VaryingPtr[MAX_VARYING_VECTORS];
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GLvector4f *VaryingPtr[MAX_VARYING];
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struct tnl_prim *Primitive;
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GLuint PrimitiveCount;
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