dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers.
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@@ -70,7 +70,7 @@ set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
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case GL_DEPTH_COMPONENT24:
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case GL_STENCIL_INDEX8_EXT:
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case GL_DEPTH24_STENCIL8_EXT:
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rb->_BaseFormat = GL_DEPTH_COMPONENT;
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rb->_BaseFormat = GL_DEPTH_STENCIL;
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rb->Format = MESA_FORMAT_Z24_S8;
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rb->DataType = GL_UNSIGNED_INT;
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s->cpp = 4;
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