Add a couple of hardwired fastpaths to t_vertex.c.

This commit is contained in:
Keith Whitwell
2005-01-05 12:58:14 +00:00
parent d5b1605449
commit 9a8a9fb01f
2 changed files with 135 additions and 44 deletions
+2 -2
View File
@@ -536,8 +536,8 @@ typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
const GLfloat *in );
typedef void (*tnl_emit_func)( GLcontext *ctx,
GLuint start,
GLuint end, void *dest );
GLuint count,
GLubyte *dest );
/**
+133 -42
View File
@@ -41,6 +41,9 @@
*/
static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest);
@@ -50,8 +53,7 @@
* NDC->Viewport mapping and store the results at 'v'.
*/
static void
insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
static void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
@@ -833,6 +835,77 @@ static struct {
};
static void emit_viewport3_rgba4( GLcontext *ctx,
GLuint count,
GLubyte *v )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
const struct tnl_clipspace_attr *a = vtx->attr;
const GLfloat * const vp = a[0].vp;
GLfloat *in0 = (GLfloat *)a[0].inputptr;
GLfloat *in1 = (GLfloat *)a[1].inputptr;
GLuint in0_stride = a[0].inputstride;
GLuint in1_stride = a[1].inputstride;
GLuint i;
if (a[0].emit != insert_3f_viewport_3 ||
a[1].emit != insert_4ub_4f_rgba_4) {
choose_emit_func( ctx, count, v );
return;
}
for (i = 0 ; i < count ; i++) {
GLfloat *out = (GLfloat *)v;
out[0] = vp[0] * in0[0] + vp[12];
out[1] = vp[5] * in0[1] + vp[13];
out[2] = vp[10] * in0[2] + vp[14];
v += 12;
STRIDE_F(in0, in0_stride);
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in1[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in1[1]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in1[2]);
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in1[3]);
v += 4;
STRIDE_F(in1, in1_stride);
}
}
static void emit_viewport3_bgra4( GLcontext *ctx,
GLuint count,
GLubyte *v )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
const struct tnl_clipspace_attr *a = vtx->attr;
const GLfloat * const vp = a[0].vp;
GLfloat *in0 = (GLfloat *)a[0].inputptr;
GLfloat *in1 = (GLfloat *)a[1].inputptr;
GLuint in0_stride = a[0].inputstride;
GLuint in1_stride = a[1].inputstride;
GLuint i;
if (a[0].emit != insert_3f_viewport_3 ||
a[1].emit != insert_4ub_4f_bgra_4) {
choose_emit_func( ctx, count, v );
return;
}
for (i = 0 ; i < count ; i++) {
GLfloat *out = (GLfloat *)v;
out[0] = vp[0] * in0[0] + vp[12];
out[1] = vp[5] * in0[1] + vp[13];
out[2] = vp[10] * in0[2] + vp[14];
v += 12; STRIDE_F(in0, in0_stride);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in1[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in1[1]);
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in1[2]);
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in1[3]);
v += 4; STRIDE_F(in1, in1_stride);
}
}
/***********************************************************************
* Generic (non-codegen) functions for whole vertices or groups of
@@ -840,29 +913,17 @@ static struct {
*/
static void generic_emit( GLcontext *ctx,
GLuint start, GLuint end,
void *dest )
GLuint count,
GLubyte *v )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
struct tnl_clipspace_attr *a = vtx->attr;
GLubyte *v = (GLubyte *)dest;
const GLuint attr_count = vtx->attr_count;
const GLuint stride = vtx->vertex_size;
GLuint i, j;
const GLuint count = vtx->attr_count;
GLuint stride;
for (j = 0; j < count; j++) {
GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
a[j].inputstride = vptr->stride;
a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
a[j].emit = a[j].insert[vptr->size - 1];
}
end -= start;
stride = vtx->vertex_size;
for (i = 0 ; i < end ; i++, v += stride) {
for (j = 0; j < count; j++) {
for (i = 0 ; i < count ; i++, v += stride) {
for (j = 0; j < attr_count; j++) {
GLfloat *in = (GLfloat *)a[j].inputptr;
a[j].inputptr += a[j].inputstride;
a[j].emit( &a[j], v + a[j].vertoffset, in );
@@ -1013,32 +1074,34 @@ static void generic_copy_pv_extras( GLcontext *ctx,
*/
static void do_emit( GLcontext *ctx, GLuint start, GLuint end,
void *dest)
static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
struct tnl_clipspace_attr *a = vtx->attr;
const GLuint count = vtx->attr_count;
GLuint j;
for (j = 0; j < count; j++) {
GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
a[j].inputstride = vptr->stride;
a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
a[j].emit = a[j].insert[vptr->size - 1];
}
const GLuint attr_count = vtx->attr_count;
vtx->emit = 0;
if (0)
vtx->emit = _tnl_codegen_emit(ctx);
/* Does it fit a hardwired fastpath?
*/
if (attr_count == 2) {
if (a[0].emit == insert_3f_viewport_3) {
if (a[1].emit == insert_4ub_4f_bgra_4)
vtx->emit = emit_viewport3_bgra4;
else if (a[1].emit == insert_4ub_4f_rgba_4)
vtx->emit = emit_viewport3_rgba4;
}
}
/* Otherwise use the generic version:
*/
if (!vtx->emit)
vtx->emit = generic_emit;
vtx->emit( ctx, start, end, dest );
vtx->emit( ctx, count, dest );
}
@@ -1174,7 +1237,7 @@ GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map,
assert(nr < _TNL_ATTRIB_MAX);
assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS);
vtx->emit = 0;
vtx->emit = choose_emit_func;
vtx->interp = choose_interp_func;
vtx->copy_pv = choose_copy_pv_func;
vtx->new_inputs = ~0;
@@ -1239,14 +1302,27 @@ void _tnl_build_vertices( GLcontext *ctx,
GLuint newinputs )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
const GLuint stride = vtx->vertex_size;
GLubyte *vDest = ((GLubyte *)vtx->vertex_buf + (start*stride));
newinputs |= vtx->new_inputs;
vtx->new_inputs = 0;
if (newinputs)
do_emit( ctx, start, end, vDest );
if (newinputs) {
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct tnl_clipspace_attr *a = vtx->attr;
const GLuint stride = vtx->vertex_size;
const GLuint count = vtx->attr_count;
GLuint j;
for (j = 0; j < count; j++) {
GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
a[j].inputstride = vptr->stride;
a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
a[j].emit = a[j].insert[vptr->size - 1];
}
vtx->emit( ctx, end - start,
(GLubyte *)vtx->vertex_buf + start * stride );
}
}
@@ -1256,7 +1332,22 @@ void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
void *dest )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
do_emit( ctx, start, end, dest );
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct tnl_clipspace_attr *a = vtx->attr;
const GLuint count = vtx->attr_count;
GLuint j;
for (j = 0; j < count; j++) {
GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
a[j].inputstride = vptr->stride;
a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
a[j].emit = a[j].insert[vptr->size - 1];
}
/* Note: dest should not be adjusted for non-zero 'start' values:
*/
vtx->emit( ctx, end - start, dest );
return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
}