Remove if (tObj) conditional so that texture units without a texture image

return black (0,0,0,1) when sampled.
This commit is contained in:
Brian
2007-01-08 16:10:34 -07:00
parent 85e0634b54
commit 9a78ef980d
+6 -5
View File
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.1
* Version: 6.5.3
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -499,9 +499,10 @@ _swrast_update_texture_samplers(GLcontext *ctx)
for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
if (tObj)
swrast->TextureSample[u] =
_swrast_choose_texture_sample_func(ctx, tObj);
/* Note: If tObj is NULL, the sample function will be a simple
* function that just returns opaque black (0,0,0,1).
*/
swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
}
}