i915g: Fix bug in shader optimizer.
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@@ -130,7 +130,7 @@ static void i915_fpc_optimize_mov_after_alu(union i915_full_token* current, unio
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op_commutes(current->FullInstruction.Instruction.Opcode) &&
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current->FullInstruction.Instruction.Saturate == next->FullInstruction.Instruction.Saturate &&
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next->FullInstruction.Instruction.Opcode == TGSI_OPCODE_MOV &&
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same_dst_reg(&next->FullInstruction.Dst[0], &next->FullInstruction.Dst[0]) &&
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same_dst_reg(&next->FullInstruction.Dst[0], ¤t->FullInstruction.Dst[0]) &&
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same_src_reg(&next->FullInstruction.Src[0], ¤t->FullInstruction.Src[1]) &&
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is_unswizzled(¤t->FullInstruction.Src[0], current->FullInstruction.Dst[0].Register.WriteMask) &&
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is_unswizzled(¤t->FullInstruction.Src[1], current->FullInstruction.Dst[0].Register.WriteMask) &&
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@@ -153,7 +153,7 @@ static void i915_fpc_optimize_mov_after_alu(union i915_full_token* current, unio
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op_commutes(current->FullInstruction.Instruction.Opcode) &&
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current->FullInstruction.Instruction.Saturate == next->FullInstruction.Instruction.Saturate &&
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next->FullInstruction.Instruction.Opcode == TGSI_OPCODE_MOV &&
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same_dst_reg(&next->FullInstruction.Dst[0], &next->FullInstruction.Dst[0]) &&
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same_dst_reg(&next->FullInstruction.Dst[0], ¤t->FullInstruction.Dst[0]) &&
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same_src_reg(&next->FullInstruction.Src[0], ¤t->FullInstruction.Src[0]) &&
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is_unswizzled(¤t->FullInstruction.Src[0], current->FullInstruction.Dst[0].Register.WriteMask) &&
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is_unswizzled(¤t->FullInstruction.Src[1], current->FullInstruction.Dst[0].Register.WriteMask) &&
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