intel/isl: Add a score for DG2_RC_CCS
This enables the DG2 render compression modifier in anv. When I tested this against vkcube, I observed that the full resolve which happened at the end of every frame was converted to a partial resolve, allowing the framebuffer to retain compression. According to Caleb Callaway's testing, enabling this modifier positively impacts the FPS of the following game benchmarks: - Strange Brigade.vk-g6 +12.78% - Strange Brigade.dx12vk-g6 + 9.33% - Shadow of the Tomb Raider.vk-g6-lx + 2.37% - Dota 2 (replay Jul 2020).vk-g6 + 2.28% Thanks to Felix Degrood for pointing out that Strange Brigade would benefit from this optimization. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
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@@ -219,6 +219,14 @@ isl_drm_modifier_get_score(const struct intel_device_info *devinfo,
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return 0;
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return 3;
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case I915_FORMAT_MOD_4_TILED_DG2_RC_CCS:
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if (!intel_device_info_is_dg2(devinfo))
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return 0;
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if (INTEL_DEBUG(DEBUG_NO_CCS))
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return 0;
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return 4;
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}
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}
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