changes to silence MSVC warnings
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: attrib.c,v 1.9 1999/11/08 07:36:43 brianp Exp $ */
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/* $Id: attrib.c,v 1.10 1999/11/08 15:28:08 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -581,10 +581,10 @@ void gl_PopAttrib( GLcontext* ctx )
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break;
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case GL_FOG_BIT:
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{
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GLboolean anyChange = (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
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GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
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MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
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if (anyChange && ctx->Driver.Fogfv) {
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const GLfloat mode = ctx->Fog.Mode;
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const GLfloat mode = (GLfloat) ctx->Fog.Mode;
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const GLfloat density = ctx->Fog.Density;
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const GLfloat start = ctx->Fog.Start;
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const GLfloat end = ctx->Fog.End;
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+29
-29
@@ -1,4 +1,4 @@
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/* $Id: blend.c,v 1.6 1999/11/08 07:36:43 brianp Exp $ */
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/* $Id: blend.c,v 1.7 1999/11/08 15:28:08 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -259,10 +259,10 @@ void gl_BlendEquation( GLcontext *ctx, GLenum mode )
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void gl_BlendColor( GLcontext *ctx, GLclampf red, GLclampf green,
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GLclampf blue, GLclampf alpha )
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{
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ctx->Color.BlendColor[0] = CLAMP( red, 0.0, 1.0 );
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ctx->Color.BlendColor[1] = CLAMP( green, 0.0, 1.0 );
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ctx->Color.BlendColor[2] = CLAMP( blue, 0.0, 1.0 );
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ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0, 1.0 );
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ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F );
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ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F );
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ctx->Color.BlendColor[2] = CLAMP( blue, 0.0F, 1.0F );
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ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0F, 1.0F );
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}
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@@ -301,10 +301,10 @@ static void blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
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ASSERT(g <= 255);
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ASSERT(b <= 255);
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ASSERT(a <= 255);
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rgba[i][RCOMP] = r;
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rgba[i][GCOMP] = g;
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rgba[i][BCOMP] = b;
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rgba[i][ACOMP] = a;
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rgba[i][RCOMP] = (GLubyte) r;
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rgba[i][GCOMP] = (GLubyte) g;
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rgba[i][BCOMP] = (GLubyte) b;
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rgba[i][ACOMP] = (GLubyte) a;
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}
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}
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}
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@@ -330,10 +330,10 @@ static void blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
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GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
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GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
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rgba[i][RCOMP] = MIN2( r, 255 );
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rgba[i][GCOMP] = MIN2( g, 255 );
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rgba[i][BCOMP] = MIN2( b, 255 );
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rgba[i][ACOMP] = MIN2( a, 255 );
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rgba[i][RCOMP] = (GLubyte) MIN2( r, 255 );
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rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 );
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rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 );
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rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 );
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}
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}
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}
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@@ -352,10 +352,10 @@ static void blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
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for (i=0;i<n;i++) {
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if (mask[i]) {
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rgba[i][RCOMP] = MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
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rgba[i][GCOMP] = MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
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rgba[i][BCOMP] = MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
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rgba[i][ACOMP] = MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
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rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
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rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
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rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
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rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
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}
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}
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}
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@@ -374,10 +374,10 @@ static void blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
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for (i=0;i<n;i++) {
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if (mask[i]) {
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rgba[i][RCOMP] = MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
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rgba[i][GCOMP] = MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
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rgba[i][BCOMP] = MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
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rgba[i][ACOMP] = MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
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rgba[i][RCOMP] = (GLubyte) MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
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rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
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rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
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rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
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}
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}
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}
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@@ -399,10 +399,10 @@ static void blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLint g = (rgba[i][GCOMP] * dest[i][GCOMP]) >> 8;
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GLint b = (rgba[i][BCOMP] * dest[i][BCOMP]) >> 8;
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GLint a = (rgba[i][ACOMP] * dest[i][ACOMP]) >> 8;
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rgba[i][RCOMP] = r;
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rgba[i][GCOMP] = g;
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rgba[i][BCOMP] = b;
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rgba[i][ACOMP] = a;
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rgba[i][RCOMP] = (GLubyte) r;
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rgba[i][GCOMP] = (GLubyte) g;
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rgba[i][BCOMP] = (GLubyte) b;
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rgba[i][ACOMP] = (GLubyte) a;
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}
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}
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}
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@@ -695,10 +695,10 @@ static void blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
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}
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/* final clamping */
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rgba[i][RCOMP] = (GLint) CLAMP( r, 0.0F, 255.0F );
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rgba[i][GCOMP] = (GLint) CLAMP( g, 0.0F, 255.0F );
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rgba[i][BCOMP] = (GLint) CLAMP( b, 0.0F, 255.0F );
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rgba[i][ACOMP] = (GLint) CLAMP( a, 0.0F, 255.0F );
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rgba[i][RCOMP] = (GLubyte) (GLint) CLAMP( r, 0.0F, 255.0F );
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rgba[i][GCOMP] = (GLubyte) (GLint) CLAMP( g, 0.0F, 255.0F );
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rgba[i][BCOMP] = (GLubyte) (GLint) CLAMP( b, 0.0F, 255.0F );
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rgba[i][ACOMP] = (GLubyte) (GLint) CLAMP( a, 0.0F, 255.0F );
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}
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}
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}
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@@ -1,4 +1,4 @@
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/* $Id: polygon.c,v 1.5 1999/11/08 07:36:44 brianp Exp $ */
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/* $Id: polygon.c,v 1.6 1999/11/08 15:28:08 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -82,7 +82,7 @@ void gl_FrontFace( GLcontext *ctx, GLenum mode )
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}
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ctx->Polygon.FrontFace = mode;
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ctx->Polygon.FrontBit = (mode == GL_CW);
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ctx->Polygon.FrontBit = (GLboolean) (mode == GL_CW);
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ctx->NewState |= NEW_POLYGON;
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if (ctx->Driver.FrontFace)
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@@ -1,4 +1,4 @@
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/* $Id: rastpos.c,v 1.2 1999/10/08 09:27:11 keithw Exp $ */
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/* $Id: rastpos.c,v 1.3 1999/11/08 15:28:08 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -107,7 +107,7 @@ void gl_RasterPos4f( GLcontext *ctx,
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}
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/* compute raster distance */
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ctx->Current.RasterDistance =
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ctx->Current.RasterDistance = (GLfloat)
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GL_SQRT( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
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/* apply projection matrix: clip = Proj * eye */
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@@ -1,4 +1,4 @@
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/* $Id: stencil.c,v 1.7 1999/11/05 06:43:10 brianp Exp $ */
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/* $Id: stencil.c,v 1.8 1999/11/08 15:28:08 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -42,9 +42,6 @@
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#include "stencil.h"
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#include "types.h"
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#include "enable.h"
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#ifdef XFree86Server
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#include "GL/xf86glx.h"
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#endif
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#endif
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@@ -340,7 +337,7 @@ static void apply_stencil_op_to_span( GLcontext *ctx,
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for (i=0;i<n;i++) {
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if (mask[i]) {
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GLstencil s = stencil[i];
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stencil[i] = ~s;
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stencil[i] = (GLstencil) ~s;
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}
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}
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}
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@@ -500,7 +497,7 @@ GLint gl_stencil_span( GLcontext *ctx,
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}
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break;
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case GL_NOTEQUAL:
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r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
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r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
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for (i=0;i<n;i++) {
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if (mask[i]) {
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s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
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