broadcom/simulator: add support for GPU reset counters
As this is a simulator, it will always report no reset. Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Maíra Canal <mcanal@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35965>
This commit is contained in:
@@ -288,6 +288,12 @@ v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d,
|
||||
case DRM_V3D_PARAM_MAX_PERF_COUNTERS:
|
||||
args->value = perfcnt_total;
|
||||
return 0;
|
||||
case DRM_V3D_PARAM_GLOBAL_RESET_COUNTER:
|
||||
args->value = 0;
|
||||
return 0;
|
||||
case DRM_V3D_PARAM_CONTEXT_RESET_COUNTER:
|
||||
args->value = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (args->param < ARRAY_SIZE(reg_map) && reg_map[args->param]) {
|
||||
|
||||
Reference in New Issue
Block a user