targets/libgl-xlib: add code to inject trace and identity layers
Finally we can inject layers for debug, trace and "other" with relative ease between state-tracker and driver.
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@@ -33,6 +33,7 @@
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#include "tr_context.h"
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#include "tr_buffer.h"
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#include "tr_texture.h"
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#include "tr_public.h"
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struct trace_drm_api
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{
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@@ -0,0 +1,37 @@
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/**************************************************************************
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*
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* Copyright 2009 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef TR_PUBLIC_H
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#define TR_PUBLIC_H
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struct pipe_screen;
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struct pipe_context;
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struct pipe_screen *
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trace_screen_create(struct pipe_screen *screen);
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#endif /* TR_PUBLIC_H */
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@@ -99,9 +99,6 @@ trace_enabled(void);
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struct trace_screen *
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trace_screen(struct pipe_screen *screen);
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struct pipe_screen *
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trace_screen_create(struct pipe_screen *screen);
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void
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trace_screen_user_buffer_update(struct pipe_screen *screen,
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struct pipe_buffer *buffer);
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@@ -63,10 +63,6 @@
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#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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#include "trace/tr_screen.h"
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#include "trace/tr_context.h"
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#include "trace/tr_texture.h"
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#include "xm_winsys.h"
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#include <GL/glx.h>
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@@ -87,7 +83,6 @@ void xmesa_set_driver( const struct xm_driver *templ )
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*/
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pipe_mutex _xmesa_lock;
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static struct pipe_screen *_screen = NULL;
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static struct pipe_screen *screen = NULL;
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@@ -709,8 +704,7 @@ xmesa_init( Display *display )
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static GLboolean firstTime = GL_TRUE;
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if (firstTime) {
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pipe_mutex_init(_xmesa_lock);
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_screen = driver.create_pipe_screen( display );
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screen = trace_screen_create( _screen );
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screen = driver.create_pipe_screen( display );
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firstTime = GL_FALSE;
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}
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}
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@@ -39,6 +39,8 @@ LIBS = \
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$(GALLIUM_DRIVERS) \
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$(TOP)/src/gallium/state_trackers/glx/xlib/libxlib.a \
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$(TOP)/src/gallium/winsys/xlib/libws_xlib.a \
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$(TOP)/src/gallium/drivers/trace/libtrace.a \
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$(TOP)/src/gallium/drivers/identity/libidentity.a \
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$(TOP)/src/mesa/libglapi.a \
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$(TOP)/src/mesa/libmesagallium.a \
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$(GALLIUM_AUXILIARIES) \
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@@ -36,8 +36,11 @@
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#include "util/u_debug.h"
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#include "softpipe/sp_public.h"
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#include "llvmpipe/lp_public.h"
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#include "identity/id_public.h"
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#include "trace/tr_public.h"
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#include "cell/ppu/cell_public.h"
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/* advertise OpenGL support */
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PUBLIC const int st_api_OpenGL = 1;
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@@ -46,7 +49,7 @@ static struct pipe_screen *
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create_screen( struct sw_winsys *winsys )
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{
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#if defined(GALLIUM_CELL)
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if (!getenv("GALLIUM_NOCELL"))
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if (!debug_get_bool_option("GALLIUM_NOCELL", FALSE))
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return cell_create_screen( winsys );
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#endif
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@@ -73,6 +76,17 @@ xlib_create_screen( Display *display )
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if (screen == NULL)
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goto fail;
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/* Finally we have somewhere to inject layers into the stack in a
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* clean fashion:
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*/
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if (debug_get_bool_option("GALLIUM_WRAP", FALSE)) {
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screen = identity_screen_create(screen);
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}
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if (debug_get_bool_option("GALLIUM_TRACE", FALSE)) {
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screen = trace_screen_create( screen );
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}
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return screen;
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fail:
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