Update depth test state when binding new framebuffer object
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@@ -1124,6 +1124,15 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
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ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
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}
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/*
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* Update depth test state
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*/
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if (ctx->Depth.Test && fb->Visual.depthBits > 0) {
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ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE);
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}
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else {
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ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE);
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}
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/**
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** Release old regions, reference new regions
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