swrast: Fix GL_ATI_separate_stencil

GL_ATI_separate_stencil is enabled by default for software
rasterizers, but the extension functions weren't hooked up to the
dispatch table.
This commit is contained in:
Ian Romanick
2009-01-09 13:56:44 -08:00
parent ca03e881a8
commit 9939a306f7
+2
View File
@@ -66,6 +66,7 @@
#define need_GL_ARB_vertex_program
#define need_GL_APPLE_vertex_array_object
#define need_GL_ATI_fragment_shader
#define need_GL_ATI_separate_stencil
#define need_GL_EXT_depth_bounds_test
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_framebuffer_blit
@@ -96,6 +97,7 @@ const struct dri_extension card_extensions[] =
{ "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
{ "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions },
{ "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions },
{ "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
{ "GL_EXT_depth_bounds_test", GL_EXT_depth_bounds_test_functions },
{ "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
{ "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },