swrast: Fix GL_ATI_separate_stencil
GL_ATI_separate_stencil is enabled by default for software rasterizers, but the extension functions weren't hooked up to the dispatch table.
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@@ -66,6 +66,7 @@
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#define need_GL_ARB_vertex_program
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#define need_GL_APPLE_vertex_array_object
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#define need_GL_ATI_fragment_shader
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#define need_GL_ATI_separate_stencil
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#define need_GL_EXT_depth_bounds_test
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#define need_GL_EXT_framebuffer_object
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#define need_GL_EXT_framebuffer_blit
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@@ -96,6 +97,7 @@ const struct dri_extension card_extensions[] =
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{ "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
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{ "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions },
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{ "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions },
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{ "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
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{ "GL_EXT_depth_bounds_test", GL_EXT_depth_bounds_test_functions },
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{ "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
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{ "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
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