[g3dvl] add missing ureg_END
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@@ -363,6 +363,8 @@ create_ycbcr_frag_shader(struct vl_mc *r, float scale, vl_mc_ycbcr_frag_shader f
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ureg_release_temporary(shader, tmp);
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ureg_END(shader);
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return ureg_create_shader_and_destroy(shader, r->pipe);
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}
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